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  1. #1

    Ledge Grab

    So every body here has been a victim and perpetrator of ledge kills. It can get even more frustrating when you've almost won the fight and just get hit by a lucky toss. I have a suggestion to make it more active and based on actual tactics.

    If a Player is thrown off an edge and has Stamina and is not in Recovery they will grab onto the ledge. Holding on a ledge will drain stamina rapidly over time so quick action to get up is needed. Enemy players may hit the one hanging on once to force them to fall.

    I know situational awareness is a very big thing and I actively avoid ledges and tell others to, as well, but it still can happen.
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  2. #2

    That problem is already getting fixed

    That problem is already getting fixed bro. its not ledge grabs that are needed its the fact the counters to guard breaks were so precise they weren't working as intended. witht he counters to guard breaks fixed ull have an easier time not getting thrown off a ledge while still having to practice using the counter for guard break
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  3. #3
    Originally Posted by Azrakel2 Go to original post
    That problem is already getting fixed bro. its not ledge grabs that are needed its the fact the counters to guard breaks were so precise they weren't working as intended. witht he counters to guard breaks fixed ull have an easier time not getting thrown off a ledge while still having to practice using the counter for guard break
    The guard break frames are perfect in my eyes they don't need to be opened up its really easy to tech guard breaks. Pretty free actually.

    What's being fixed is what happens when two guard break attempts trade and one person just gets to throw the other person
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  4. #4
    Originally Posted by SomeGuy.01 Go to original post
    So every body here has been a victim and perpetrator of ledge kills. It can get even more frustrating when you've almost won the fight and just get hit by a lucky toss. I have a suggestion to make it more active and based on actual tactics.

    If a Player is thrown off an edge and has Stamina and is not in Recovery they will grab onto the ledge. Holding on a ledge will drain stamina rapidly over time so quick action to get up is needed. Enemy players may hit the one hanging on once to force them to fall.

    I know situational awareness is a very big thing and I actively avoid ledges and tell others to, as well, but it still can happen.
    I actually like this idea. I'm usually the one to throw you off the cliff, but I would see it as A) A timed grab. You must press GB when the ledge is above your hips but below your shoulders; Spamming prior messes it up. B) Eat Stamina (a little bit.) Like you said, no stamina, no grab.
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  5. #5
    Great idea.

    I'd also like to be able to grab ledges and pull myself up to places. And, I wish there was a jump mechanic.
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  6. #6
    Yeah I like this idea. Though I think it would be better if it worked almost like another counter, time it right and you recover and make it back up. Maybe that'd be too easy to avoid a fall but frankly the game could do with reducing the amount of 1HKs or making them easier to stop.
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  7. #7
    Yeah timing it would be perfect. The only other thing I would think it would need is an unblockable getup just like when you slide off a ladder. That way the person on the ledge can actually get back up.
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