Raider attacks are very slow and very predictable, so almost every got either interrupted or parried even after canceling and moving with another (other raider tactics to bring a hit through enemies guard usualy fail too). Im not even gonna mention amount of stamina that raider got left after such a situation. Light attack is a kinda way to deal a damage to an enemy but such a damage is very low and feels like item attack boost almost does not affect it. Only way to kill a "not newbie" player 1vs1 now is to stun / guardbreak an enemy, deal a sad light attack and move back then repeat which is not fun and feels like it doesnt fit a strong viking brute with a great 2handed axe. His strong attacks are useless plus there is no combo way to deal a strong attack after a light attack. Im not even gonna mention his unblockable which is basicly a newbie killer or a "bad luck" player killer. The only use for raider is a revenge mode build in dominion and skirmish (wait, no one plays skirmish in player vs player mode). There is no place for raider in 1vs1 and 2vs2 now.
RAIDER NEEDS AN UNINTERRUPTIBLE STRONG ATTACK (even only for the upper strong attack, leaving left and right), or some other way to deal uninterruptible damage (to for example exchange hits) in his slow moves, even for a price of his independent unblockable, to be not a single mode (dominion) class and start to matter in other game modes.
Revenge mode makes raider playable because it provides uninterruptible attacks. Damn im jealous of berserker's and warlord's strong one's.
PLEASE UBISOFT MAKE IT RIGHT.
It is kinda solution when they would also increase stamina cost, but im afraid even more noob raiders will spam this attack which would make this class even more boring.Originally Posted by Zyrusticae Go to original post