I've run hundreds and hundreds of meters into the jungle before, far away from the engagement with no one anywhere near me. It would have been literally impossible for them to find me hiding in the bushes in that huge jungle, but then all of a sudden a chopper spawned out of nowhere and saw me automatically. The vegetation was so thick that I couldn't even see him; all I could see was the chopper icon, so I couldn't even see to shoot at it. He killed me in two seconds flat. Ridiculous. All that effort to stealthily slip away, all for nothing.
You think in real life a small army would waste millions and millions of dollars of vehicles to hunt down a couple of guys in the jungle who were actually helping them take down the cartel. Hell, if they just had all that hardware to use against the cartel themselves, there wouldn't be any cartel. It's completely irrational.Originally Posted by walkgeo Go to original post
One time we fought so many of them that we started to run out of ammo... on every gun type. Let's face it, this is just an extremely lazy way to program enemy AI. It's one of the worst examples of this kind of thing I've ever seen in a modern game.Originally Posted by TheRedQueenRoG Go to original post
My friend has suggested since the beginning that if they are going to send reinforcements, then they should have to do so from an actual base, and the number of vehicle reinforcements should be limited to what they have on hand. Why couldn't the developers think of this?
--Why is their ability to detect us so quick? even when driving by? even on Regular difficulty?
--Originally I used to fight them forever, even at four alert ribbons, but it would never end. When I maxed out my HTI and could one shot the helicopters it still never ended. Other times I tried running away and returning to engage after they were "lost". After whittling them down to a handful of Unidad, I used a mortar strike to get rid of the rest. Of course, the mortars missed two guys and they ran straight to me and detected me and the whole business started all over again; all the magical spawning vehicles and helicopters arriving like it was the thick of a World War. Once I accepted the fact that they were magically endless (essentially horde survival mode), I tried escaping the first one or two ribbons worth of Unidad and then returning to engage with drone explosions and sniper rifle, always running away after a few kills. This seems to work but is time consuming and interferes with the tactical aspects of the mission I was in.
--I wouldn't mind if Unidad was overwhelming and magically endless IF they were confined to one or two provinces where they dominate. But they're all over. It does spoil the fun.
--if the idea is that (story wise) we're supposed to not get detected at all and that's why endless Unidad spawn on us, then (story wise) it equally DOESN'T make sense that a magically endless army would have a dumb cartel gang take over Bolivia in the first place. And if we're allowed to kill Unidad (hundreds of them) then I'm certain the Ghosts are violating the unseen Ghost premise as well as not killing civilians (because not all the Unidad army is corrupt or whatever, some are working soldiers, and are not the bad guys). If you consider these things there is no premise for the story. Before anyone argues that the president of Bolivia allows the cartel to operate turning a blind eye and that some Unidad are corrupt etc., the point here is, what still gives Unidad power to be a magically spawning endless army (that cannot take out the cartel)? And why are they everywhere? If so, how did the cartel ever get a chance to even grow in power? But answering any of this doesn't explain the endless spawn magic.
--I said this in another post but I also find the rebels to be just as annoying if not worse than Unidad. At least I'm able to kill Unidad. I can't tell you how many times the rebels have failed missions for me, and I'm not even allowed to kill the rebels. They show up and engage the enemy, sometimes an Unidad patrol or the cartel, meanwhile I've spent so much time doing recon and clearing enemy camps with stealth. Then due to rebel interference, somehow the enemies run around, typically to me, and spot me and reinforcements arrive etc. Other times the rebels have killed HVTs that I was supposed to kidnap or escort, resulting in mission fails. They've also destroyed my vehicles, convoys, and "steal helicopter" helicopters, resulting in lost resources. That one particular mission with El Cardinal, oh man, my teammate kidnapped the target and I followed giving assault support. We had long battles with the cartel, switched vehicles more than once, it was all exciting until the rebels showed up for one of the gun battles and killed the Cardinal. Mission failed!
--I agree that Unidad should be a limited amount when on alert, even if it's a hundred soldiers and twenty helicopters, fine. I would like to kill them and see the ribbons go down until they're all wiped out.
Those are my thoughts on Unidad. Still love Wildlands though.
I don't think being spotted is the main issue, even though the speed of insta hits is just silly. Its doing something in the game, and the Unidad will find you. One example I've encountered a couple of times now. I cant use my drone due to the jammer. I scout the area, find it, and take it out from a distance. A great distance. I hide under some bushes, the explosion is heard, then they go into "hunting" mode and find me very quickly.Originally Posted by jsocfrog Go to original post
It would make more sense having them look around the general area for a while, then go back to regular patrols.
If they are going to keep the AI as is, they need to speed up player controls. Currently they are way to slow in responding due to small animation clips that shortly take control of your player. Hopefully they will change the system up. Hoping to get an answer to my question in the other thread if they plan on doing that or not.
That's true to an extent, but some missions can't be done completely stealthily.Originally Posted by jsocfrog Go to original post
And other times, we like to make a quick, loud attack before the enemy can react (what we've been calling "smash and grab" in order to get a weapon/attachment/skill point). It's a lot of fun to suddenly spring out the jungle, hit them hard and loud, and then get out of there fast before reinforcements arrive. To me, that's just as much "Ghost Recon" as being 100% stealthy. YMMV
GRW was pitched from the beginning as a game where you had the freedom to engage in missions as you like, including "going loud". In the base game, that was possible but in TIer mode, they obviously made it more difficult to do so. ......although in the wrong ways IMO.Originally Posted by SERPENT 1333 Go to original post
I always played using extreme difficulty, no markers, etc. Still do in Tier mode. The big difference is that while you still had a good chance to survive a firefight in the base game (with good planning), that is far more difficult in Tier mode with the endless waves, instant spawn of enemies in near proximity, the enemies increased absorption of damage, etc. I like a challenge but not when it stops being fun.
I'm at Tier 26 now and frankly, the only reason I'm continuing is to see what Tier one is finally like. Sure, I've been able to adapt and find ways to work around the difficulties in this new mode but I'm having a much harder time finding things to like about it. .....given that my playstyle choices are continuing to be forced down a narrow path simply to survive.
I'm in your boat. Im at 28 but not being able to have a fight with unidad without knowing you just gotta hang on until you die, which you eventually will if you stay engaged, has taken a lot of fun out of it. But I as well will play it until level 1, but I think that\s it for me after that unless some changes come. I did, on the other hand, get my moneys worth out of this game. There has been a lot of cool aspects and good job done on it. Its just one of those games you could do 500+ hours in if executed a little differently.Originally Posted by Kean_1 Go to original post
Sorry, I meant Tier 28 (not 26). I can't keep track.Originally Posted by KurtRoman Go to original post
Yeah, if the increase in difficulty were implemented differently, I could see much more replayability out of this game for me. Definitely worth the money IMO but I just wish they continued down the path they started. I like the fact that you can die in just 1-2 shots and that was the way extreme difficulty was supposed to be. In that respect, I think Tier mode did it right. .....but not the unrealistic accuracy along with the other concerns that have been mentioned.
I know I might be in the minority, but I never wanted to see RPG-style weapon leveling and a progressive difficulty system. I would have been happy with just a new difficulty level above what extreme already provided and perhaps a continuation of the current player level beyond 30. .....awarding those weapons, etc. as you reach certain milestones, accomplish challenges or something along those lines. I think the fact that each Tier needs to be more difficult than the next left them with little choice but to do things the way they did to accomplish that. Short of changing some of the game mechanics, I don't see any alternative.
In extreme mode, there is only so much you can change to personal damage since it is already near the limit. ....so it appears they decided to make the enemies increasingly more accurate, faster to respond (and spawn), more resistant to damage, etc. The result (IMO) is a game mode that feels less "authentic", immersive and overly simplistic in it's thought/design than the base game and becoming increasingly more so as I experience engagements in the harder Tier levels.
If armor, shot placement, ammunition choices, camouflage and things of this nature played a role in this game, I think there would be more options to provide a more challenging mode while retaining the same feel. In just one example, shot placement would be a factor (e.g. leg wounds may cripple and temporarily stun, armor would protect better but affect stamina & perhaps detection, etc.). Critical areas would be center mass and the t-zone (head). ....and body armor would factor into that along with caliber & ammo type.
One can wish, right?![]()