With 4 stars it's not possible. There were 2 helicopters with rockets, when i started the engine in the car i was dead already. It's ok that the Unidad is harder than the oder enemy, but it is too much. If i attack them i need to wait hours to get lost them or i'm dead; that's not funny.Originally Posted by swov5665 Go to original post
In my opinion the following option would be better:
1 star: 4 soldiers with 1 cars.
2 stars: +8 soldiers with 2 cars.
3 stars: +16 soldiers with 4 cars + 2 helicopters.
4 stars: +32 soldiers with 8 cars + 4 helicopters.
And if i can kill them, i'm free and get some extra XP.
the unidad patrols are basically ruining the game for me at this point, not because it's a challenge but because its such BS "oh we will send infinite waves against you.... or you can just run away and try again in 5 minutes" there is a point somewhere in time where that is NOT a legit strategy for game devs to use, I been loving this game but the unidads are really making me sour with how stupidly obnoxious they are, it really is just a big "try again in 5 mins" scheme.
So my friend and I are the only ones who took on Uni and won? Seems strangle...
My buddy and I had a shootout with Uni for about 25+ minutes and they GAVE UP.
We were situated in a small enclosed encampment with one entrance after engaging them out in the open on the streets.
The fatal funnel made it easy to restrict their movement, and knocking the helicopters out of the sky with the 203 was child's play.
So, we easily could have kept that up until we wanted to quit seeing as we had an ammo cache at our location inside a building within the walls of the encampment.
No one else has had a prolonged fight and had this happened?
We must have destroyed 50+ vehicles, 14+ choppers, and killed countless foot soldiers (We have our bullet resistance maxed, healing maxed, ammo maxed, basically anything to help in a in your face fight, we have maxed).
After we killed the last helo, we heard a call go out on the radio from the Uni's that they have lost sight of us and were calling off the search.
Needless to say, we were supersized.
I've been at an objective, taken out the guards, gathered the intel and gotten away before the reinforcements got there. They pulled up in a truck, got out and walked around, radio'ed in saying they saw no signs of us, patrolled a bit more, then radio'ed in and said they were leaving the area because it was clear. From doors open to doors closed it was about 3 or 4 minutes. Felt right. But this was a very small encounter, so maybe you just got yourself into deeper doo doo.
Originally Posted by CHDI Disciple Go to original post
longest fight i had with them was 10~12 mins and at that point i said F-it not worth my time because they couldn't think of a better enemy strategy than "keep throwing things at them" if i wanted to play a game with a (near) unkillable enemy i would load up Amnesia: Dark Descent
yea a good position helps, but you know what I mean... in terms of strategy adn tactical mechanics, it's just stupid and in my opinion lazy of whoever proposed such an enemy "lets just have a dozen guys stand around and look for you for a half hour" without any real sort of challenge other than using it for headshot practice.Originally Posted by CHDI Disciple Go to original post
Epic! So the waves are not endless then, good to know. Persistence is key.Originally Posted by CHDI Disciple Go to original post![]()
Im having an issue with the undid patrol squads. No matter where I'm at in the game, they always are coming after me. Every time I fast travel to another city, it automatically has a undid patrol on its way to me and they engage in a firefight with me. Even when I turn the game off, and turn it back on. As soon as I start playing the game, the Undid patrol squads are on their way to my safe house locations