Originally Posted by
Trajan.
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(PC Player here)
Seems to happen to me alot, i end up wildly swinging an attack that i pressed BEFORE i stepped back, and i only stepped back because it refused to do it in the first place when he was open to attack.. It's becoming a game breaker.
Some games i can block and attack perfectly, but the majority of the time, even in Player vs AI it has "hiccups", some can mean the odd hit, others can mean my death... timing is everything in this game, and it's hard enough dodging those 90 degree "guard breaks" that some people put out, nevermind having to deal with the lack of response 20-40% of the time.
It's a fantastic concept that kills the game when it doesn't work, i'm open to ideas and solutions, i'm even open to it being my CPU, but i'm still waiting on any advice from Ubisoft on said issue.