I don't get how this was not in their heads when making this game. It doesn't need to be the selling point, but I'll definitely enjoy a 4v4 league of legends style map.
The game is perfect for it because most of the mechanics for it are already in the game, and ganking becomes a calculated feature instead of the whinefest on both sides.
For those not familiar, imagine 3 lanes, all lanes have their "duels" while not impossible to gank, it might be a bad idea because you will lose xp from minions or even an objective.
Myes, mentioned this. It needs more than a mode for it to be balanced....(not sure what those other guys were talking about tbh, I lost some brain cells).
http://forums.ubi.com/showthread.php...mpossible-task
What I was trying to get at is the combat system is a feature, making a game around a feature rarely works.
Uh, no dominion isn't, and elimination isn't close, you don't know how a moba works, it's cool, so here's what were talking about:Originally Posted by ryaneko Go to original post
3 lanes...all have minions (aka creep) and a progression system of gates or towers that need to be cleared/destroyed to pass beyond them. The tower/gate would blast players that just smashed it unless minions were there to soak up it's fire. There would be bigger gaps between lanes, making it harder to switch lanes without alerting the enemy team...etc.
I believe he specifically said it was a "calculated feature," so I'll go ahead and answer for him and say no, no that's not what he said.Originally Posted by Hegemon_ Go to original post
That would be neat. A LoL or Dota kind of map, but with objectives instead of towers. It would need some way to give the creeps some meaning, since in this way the minions are nothing more than xp sources (and let's be honest, xp doesn't mean too much in this game), but it could work.Originally Posted by JuarezLT- Go to original post