Orders
1. Most importantly: No PvE orders! You shouldn't be able to play PvE for rewards that can benefit you in PvP. I don't think playing PvE should be encouraged at all, given that it just splits the playerbase between PvE and PvP, when we already have players split 3 ways between the 3 different game modes. I understand that you can use the AI to learn the ropes, but that's what the custom match > AI skill level 3 > 99 rounds > no damage is for.
2. There should be an equal number of orders for all game modes. I like duels. If I remember correctly, I think the last time I received an duels order was a day or two ago, whereas EVERY day there is an order telling me to go farm some bots. This is very, very wrong.
3. When an order is complete, it is removed from your order list automatically. You shouldn't have to go and manually highlight it, select it, then remove it, simply to go replace it with something else. This current system doesn't make sense.
Ping
A short but important change would be to introduce a useful ping display. 3 green bars means nothing to me; show me the time it takes for me to send and receive information in the form of milliseconds. Colour it green/yellow/red if it makes you happy, but show me a number so I can actually make sense of what I'm seeing. I'm sure even the console players might learn to appreciate it as well.
MMR
Last week I bought the game and, after some teething problems, I started slaughtering players easily with my berserker. Then, last Thursday - and again on Friday - I felt like either I had regressed or the entire playerbase had suddenly stepped up their game massively. In hindsight, I figured that I was either tired, playing half-heartedly/poorly, or I'd gone up into a new MMR bracket. The game shows me zero information regarding how the matchmaking system works, so I have no idea where I am on the skill ladder. This should not be the case. Information like this should be readily available; just look at Overwatch's ranking system for an example.
Post-Death Screen
After dying, a detailed description of which attacks hit you should always, in all game modes, be displayed in chronological order; they should also include how much damage you took and from whom.
That's all I've got for now. There's probably more, but this is all I can think of off the top of my head. Let me know what you think.
1. You have two number 2s.Originally Posted by Tezzer05 Go to original post
1. I think you confuse daily orders with contracts.
1. It's funny how one complains about having to change the contracts manually. Waste calories much, mate?
YOU don't make sense.
1. Woops, thanks.
2. In principle they're the same thing, I don't differentiate between them. Is there a benefit to differentiating that I'm not seeing? They're tasks to complete for rewards; call them what you want, but to me they're the same thing.
3. Are you telling me this current system makes sense then?
I'm trying to improve the game, not pick an argument. I'd appreciate it if you could do the same here.
Orders
1. No PvE contracts I don’t agree with. Every time they refresh you get half PvP and half PvE so it doesn’t affect anyone adversely, as for the rewards…. The steel gained from one contract is just slightly above what you would get for playing 2 Dominion/Elimination/Skirmish matches so with or without PvE orders it wouldn’t make that much of a difference concerning gear gain.
2. That would be nice but there are already 12 classes in the game (usually one or two get specific orders) with 5 different match types available PvP and just as many PvE, splitting 6 (or 8 I forget how many at once) contracts equally among all these every time would not be possible, plus getting for example 2 or 3 contracts for the same match type makes it easier to receive rewards faster and get back to the matches you enjoy most.
3. Removing completed contracts automatically….. it’s not a huge issue but yes, I see your point, streamlining the interface is never a bad thing. On the same note it would also be nice to have the ability to select multiple items received at the end of the match and scavenge all at once, the same way you can in customize. It’s more of a pet peeve than an actual issue considering there are way bigger problems than that….. Like:
MMR
This seems like it doesn’t actually exist, even in matches joined with player skill level strict I still sometimes find rep 4 and above with max item level. A little beside the point, while in some matches this doesn’t happen, most of the time the amount of hate these players get is beyond belief. Called nolifers, store n00bs if they win or just simply n00bs or they suck if their team loses, like it’s their problem to strip down every piece of armor before a match in case they stumble upon that one pro player who’s just starting to play a new character.
Back to MMR, yes, at least a semblance of ranking would be nice and better matchmaking. Rep is no indication of skill, I am a below average to average player from one day to another and even I am close to rep 3 on my conq.
Ping, either bars or color codes for me would be the same, no preference on that either way.
Post-death screen, this one’s the same as point 3 from orders; I personally don’t feel the need for it, you may and that’s fine. I usually know where I screw up (and that tends to happen quite often) but it wouldn’t hurt to have the data either.
All in all, as good as For Honor is as a game, it desperately needs a better matchmaking system (or considering its current state it simply needs a matchmaking system instead of throwing together anyone and everyone that’s looking for a match first-come-first-served style) and more stable connection.