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  1. #61
    vvhorus's Avatar Senior Member
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    Bump.

    This should be implemented in the Underground ASAP!
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  2. #62
    RushLoongHammer's Avatar Senior Member
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    This Idea was in a survey by Massive about a month ago.
    I suspect this would be in patch 1.8, if not patch 1.9; if it goes that far :P

    100% agree, this is my favorite idea ever on these forums.
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  3. #63
    RushLoongHammer's Avatar Senior Member
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    I still think it's one of the best ideas to date about the UG.
    I've found the UG a little to easy in U1.8 and I think this idea would still be amazing.
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  4. #64
    Are we raising the dead? I guess I can bump this since I agree. Personally, I think Hunters should always drop Classified gear. There needs to be a guaranteed way for each activity.
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  5. #65
    chrisonamission's Avatar Member
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    Originally Posted by EightSinclaire Go to original post
    Are we raising the dead? I guess I can bump this since I agree. Personally, I think Hunters should always drop Classified gear. There needs to be a guaranteed way for each activity.
    UG certainly has become too easy and the loot is barely worth it. Even hunters are lame. They get me if they spawn right next to me (yawn) but otherwise... the other day I took down a pack of 3 in less than a minute when they approached me.
     1 people found this helpful
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  6. #66
    RushLoongHammer's Avatar Senior Member
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    Originally Posted by chrisonamission Go to original post
    UG certainly has become too easy and the loot is barely worth it. Even hunters are lame. They get me if they spawn right next to me (yawn) but otherwise... the other day I took down a pack of 3 in less than a minute when they approached me.
    The UG is definitely a whole heap easier than ever before, but for the majority, it seems like a good change.
    Well, that's until people play it a lot and the same issue that happen before will come up again; it's repetitive.
    Not enough missions, not enough rooms,not enough random encounters types (Only 1 so far, Hunters), and others...

    The UG should be like your delving into a dungeon and defeating the big baddy (which should require the player to work out it's mechanics to defeat it, an not just shoot it like almost every other enemy NPC in the game) and wonder, is it worth going deeper in the dungeon and fighting harder mobs and a bigger badder boss for even better loot?
    That's how I think the Dungeon/Underground should be.
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