What's your current playtime? You're clearly dedicated to one hero mostly if you're that high already.Originally Posted by DrExtrem Go to original post
They do need to tune down the rate at the top end.
No one should be getting revenge because I hit them a few times.
I don't know if something is going on, but my Kensei does not pop revenge in a 1v1 off just 3 hits; at 108 with full revenge generation. Yet I'm facing people who are.
Revenge shouldn't be used as a buff for solo fights, it's entire purpose is to punish 2/3/4v1.
Outside of revenge, gear is not the reason you lose in a 1v1 fight. I do not have "more defense and damage" as the OP put it, in fact I have less attack out of revenge than a lvl1 Kensei. Every class I've played at lvl1 is effectively stat balanced; the gear takes from one stat to give to another so that you can unbalance the hero how you want.
But this is the reality. Even if they tune down the revenge gains, you people will still be complaining about revenge. Because nine times out of ten you are the reason for the revenge, and why you got killed. Learn how to double team people, and stop spamming attacks like you're going spastic at a seal clubbing convention. Learn to work with the other guy and hit when the target swings, or GB so the other guy can hit.
It won't prevent revenge when you fight properly in a double team, but you can keep it from triggering multiple times, have the guy down to less health when it does trigger, and actually kill them by using CC and actually taking the shield down.
over and over I watch entire teams wipe themselves by going ham on one guy. There is a serious learn to play issue going on here.
Or you can learn how gear actually effects the hero outside of revenge.Originally Posted by Zv1k0 Go to original post
Outside of revenge if you lose a fight, gear had nothing to do with it; you were just not as good.
I don't have a problem with stats, but I LOVE this suggestion. The game doesn't need gear stats. Let's take things back to old school where it was more about skill than hours played/loot grinded.Originally Posted by Zv1k0 Go to original post
My playtime ... I have no idea but it is faulty, because the game often rubs in the background when I am doing housework etc.Originally Posted by Munktor Go to original post
You don't even need to be dedicated. Playing with one hero as the main char and not being screwed over by matchmaking has its benefits.
I dont have a problem with this so dont get me wrong...i just want 4v4 modes without gear...its a fighting game not some moba shiat or what is called...i consider this as typical fighting game such as MK, SF...its pointless to have gear in this games. Its about skill.Originally Posted by fariic Go to original post
Anyway...with optional matchmaking setting everyone would be happy.
I'm not hating on you...just trying to get an average assessment of either # of matches, or hours played with 1 hero to hit Rep 3.Originally Posted by DrExtrem Go to original post
I've played the game for roughly 15 hours total in the last week and have 4 heroes at level 10ish (non reputation levels).
I feel like there is quite the time investment needed to hit Rep 3 with 1 hero, but other people make it "sound" like it's real quick. I'm guessing our relative ideas of "not long" and "long time" are quite different.
Depending on modes played and orders you get I'd estimate ~7-8 hours per rep level of active play time. Each rep level requires exactly the same amount of XP, there's no scaling so that higher reps take longer. So about 20-25 hours to get to rep 3 with one hero.Originally Posted by Munktor Go to original post