4 v 4 is potentially ruined by gear and feats.
Let me first start of by saying I don't like to moan. I try not to get salty in games and things but the balance in the 4v4 modes in this game are completely out of whack.
First of all feats. This seems pretty obvious to me but in a game mode like elimination where you have 1 life and no respawns, there is no place for one shot kills that require no skill to set up. In fact, there is no place for damaging feats of ANY kind. for example at the beginning of an elimination round you are facing an orochi. you go to cross swords with them and suddenly they pull a fully strung and nocked bow and arrow out of their backside. hopefully you are able to dodge roll, otherwise you can lose up to 90% of your hp (if you are an assassin) which is something of a disadvantage when going into a duel. then comes the kunai and that's game over. the orochi then moves on to gang up on your teammates, pausing only to simulate masturbation using the emotes.
And it's not an Orochi problem. there are a lot of feats that are just plain broken in elimination. Valkyrie can use scout and javelin to literally one shot everyone I've ever tried it on. Fire flask can reduce a mighty warrior to a walking execution heal with the click of a button. Don't even get me started on the catapult.
My point is feats as they are now, while fun in say dominion or skirmish, completely ruin elimination mode due to the cheapness and high damage possible.
While we are talking about cheapness and high damage, lets talk gear.
I played quite a few matches of dominion last night. I decided I wanted to try out Berserker for the first time since closed beta. I got matched up with teams of all purple gear. Ok....challenge accepted, I figure this will be a good test of skills, lets see what I remember.
My first encounter was against an Orochi, i went into my combo, he blocked 2 hits got hit by two lights and popped his revenge mode knocking me to the floor, then killed me in two hits. one masturbatory victory celebration later I respawned and went to fight the warden that was capping the nearest point to our spawn. one on one, we squared off, I dodged his first attack, landed a few hits and REVENGE! I'm knocked down and instantly killed once again.
This was the story of the night, I played 4 rounds back to back against different teams (And I checked, it wasn't the same guys) all of whom were seemingly popping revenge mode in one vs ones. every fight devolved into hitting one opponent then running around for 10-20 seconds until their revenge mode wore off. God forbid I take on someone who had fought someone else in the last decade. I even had a 1 vs 2 (I was the 1) where one of my ATTACKERS got revenge mode.
I'm all for gear stats having an effect on play but the current meta of "all revenge, all the time" is just boring and frustrating, and the only counter is seemingly to do the same thing and hope you get your revenge mode in time to counter theirs. I seriously hope this gets looked into because its making me want to avoid all game modes that have gear and feats involved which is 3 out of the 5 game modes.
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