Yes
No
Hopefully some of these ideas can get implemented in some way, because i feel they will only make the game better.
Faction War Game Mode:
There needs to be a real game mode that generates more war assets than the others, but you can only play classes of your supported faction. While i think it would be neat if you were only put on teams of your supported faction this might not be doable. If it is however, i would love this game mode even more. Full Samurai teams against vikings/knights is a dream. You can also make it like brawl at that point where its a 4v4 and only 1 character per team. So literally every game is full class list vs a full class list (atleast until DLC),
Arena/Gladiator:
Not my idea but i stand by it, and am surprised its not one of the launch modes. 1v1 with a group of 6/8/10 people, winner stays on until winner beats all opponents. If a person wins 3/6 and loses on 4, everyone still have a chance to win.
Skirmish:
I personally think this game mode sucks as is others may think differently. I think to make this an effective game mode it needs to be removed from elimination ques, and remove the bots. Bots have no real place in this game mode.
Elimination:
This is my preferred game mode and while i love it to death, i think it could have some changes. I would love either for a hard change, or a new mode that active attack feats should be banned. I love deleting characters with a kunai/bow combo, but in reality its unfair and rewarding a skilled player with easier kills in the start of a round. I think abilities tied to this game mode should be passives and debuffs. This could be a new game mode, a change to the current, or maybe a change for upcoming ranked ?
Do you have game mode ideas, or additions to the ones listed above ? Feel free to comment your versions and lets discuss possible game types to keep this thread current and up to date.
The Gladiator idea is a must have for this game! The Faction Wars is a good idea too. I like skirmish and enjoy the bots presence in it; it should be separated from the Elimination cycles though. As for the bow, yes that ability is way too OP, but perhaps eliminating non passive abilities is not the best route for Elimination.
It would'nt be purely non passive. You would still have actives, just not the target damage abilities. Heals, Buffs, and Debuffs would still play a role. I think the attack actives have their place in skirmish and dominion, but when it comes to a mode like elimination, i think take away free kills is a good option.Originally Posted by Diresins_PSN Go to original post
I would also like to see a form of ranked that requires no block HUD. Making higher tier competitive play more about reading an opponent than reacting to one.
How about to have Field battle mode:
Like 10-20 Heroes on each side, plus 10-12 NPC support soldiers for each of them, thus 100-200 on each side on quite wide open space.
Basically, it would be like Dominion mode but in a field (or another natural landscape), where only terrain would work for team advantage or disadvantage, where strategy and personal skills would matter.
Dojo / Training Camp mod:
Two types: 2 and 4 people mods.
Similar to 1v1 and 2v2. Difference is that you cannot kill and cannot be killed. So opponents can fight constantly, mastering their skills. Also some points can be earned for successful hits or combos, just for statistic. 1v1, 2v2, 1v3, or "everyone for himself" mods could be used.
Also I think about Siege mod, and a different approach to the Faction War mod. I'll post later about them.
@ WhiteCrakka: Thumbs up for Arena/Gladiator mod.