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  1. #121
    Originally Posted by Cyb3rR4ptor Go to original post
    The reason why a "honorable" player will have a slower pace will be because of the limited approach. While they come up with a strategy to play the meta inside their code, the "no honor" will probably find a solution in less time since there is no limit on how to deal with it.

    Here is an example. Let's say X character has a **** ton of health and the best way to beat him is by pushing him off an edge. In this situation if your "honor" code forbids you from pushing others off the edge then you would have to create a whole play style in order to fight that character.

    It is something very situational really it would all depend on what is the current meta game running. What if the meta shows up a "cheesy" tactic that can only be defeated by methods which your code forbids? You are faced with the decision of abandoning your code and win. Or stick your code and lose with dignity.
    I guess I can't really argue about that as I was mostly using my own example to defend the "honorable player" point but I'm handicapping my playstyle for the reasons other than having some code of honor (except ganging up in Brawl gamemode, that I try not to do purely for "honor" reasons). So the fact that I'm trying to avoid some of the cheesy tactics comes from trying to learn everything about a character instead of sticking to something that gives me an easy win for the time when I'm facing the opponents that don't know how to counter them. And this way I do think I'll be learning at a faster pace than the players who'll keep abusing them just to get the wins for now. But I wouldn't personally refrain from using them if they're clearly the most optimal way to counter something, so I guess I'll concede it about the honorheads' pace of learning as I can't know their reasoning too well.
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  2. #122
    Originally Posted by xXl Plan B lXx Go to original post
    I must have missed where you were blocked from something in your example.
    In my example,a player blocks me from ending my duel.In your example,a player is just ignoring you to mind his own business.To compare them,it's like to say that I start to troll player x because he refused to group or took a buff that I tought was mine.I mind my own business,player x can do what he wants on the whole map,except to gank the one that I'm fighting.When rankeds will come,then...gankers will have all the raisons to gank.Till then,no one will lose his rank,so I fail to see why we have just to cheese others to victory.
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  3. #123
    Originally Posted by Brave_Thunder Go to original post
    In my example,a player blocks me from ending my duel.In your example,a player is just ignoring you to mind his own business.To compare them,it's like to say that I start to troll player x because he refused to group or took a buff that I tought was mine.I mind my own business,player x can do what he wants on the whole map,except to gank the one that I'm fighting.When rankeds will come,then...gankers will have all the raisons to gank.Till then,no one will lose his rank,so I fail to see why we have just to cheese others to victory.
    We like to win. No matter which mode. I don't care about you, and you can stab me all you want I will still kill your precious duelmate. Want to duel go play 1v1. Rest is teamplaying. Simple.
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  4. #124
    Originally Posted by SiewcaRaka Go to original post
    We like to win. No matter which mode. I don't care about you, and you can stab me all you want I will still kill your precious duelmate. Want to duel go play 1v1. Rest is teamplaying. Simple.
    Fair enough.Don't cry if you fail to kill him because I stabbed you tho.
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  5. #125
    Originally Posted by Brave_Thunder Go to original post
    Fair enough.Don't cry if you fail to kill him because I stabbed you tho.
    Don't worry, i never fail cause of kid whining
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  6. #126
    Originally Posted by Starcanum Go to original post
    I guess I can't really argue about that as I was mostly using my own example to defend the "honorable player" point but I'm handicapping my playstyle for the reasons other than having some code of honor (except ganging up in Brawl gamemode, that I try not to do purely for "honor" reasons). So the fact that I'm trying to avoid some of the cheesy tactics comes from trying to learn everything about a character instead of sticking to something that gives me an easy win for the time when I'm facing the opponents that don't know how to counter them. And this way I do think I'll be learning at a faster pace than the players who'll keep abusing them just to get the wins for now. But I wouldn't personally refrain from using them if they're clearly the most optimal way to counter something, so I guess I'll concede it about the honorheads' pace of learning as I can't know their reasoning too well.
    Don't think much about it. In truth, surpassing any challenge has a lot to do with what attitude you take on said challenge. Both parties will find ways to achieve their goals, but since the "honor" side has a code that forbids them from doing X things they will always have a limit to what they do.
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  7. #127
    Originally Posted by SiewcaRaka Go to original post
    Don't worry, i never fail cause of kid whining
    Actually,the whine never killed anyone.Stabs on the other hand...
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  8. #128
    Originally Posted by Brave_Thunder Go to original post
    Actually,the whine never killed anyone.Stabs on the other hand...
    Stabs are form of whining
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  9. #129
    Originally Posted by SiewcaRaka Go to original post
    Stabs are form of whining
    I tought that some sort of communication was required to whine.I'd call stabs more like sabotage,from your point of view.
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  10. #130
    Originally Posted by Brave_Thunder Go to original post
    I tought that some sort of communication was required to whine.I'd call stabs more like sabotage,from your point of view.
    Actions are form of communication. Body language, choices we make it all sends some message. Stabbing sends message "I am spoiled brat dont take away my prey"
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