Assassin dodges are too mindless right now.
It makes you invincible for too long. The invincibility frames are really too much.
It's too easy to spam and requires much less skill and reaction than standard blocking.
It's low risk.
It activates as soon as you press dodge and you needn't to worry about the direction of the attack. It avoids both unblockable (orange) abilities and standard attacks. You can be so lazy.
Blocking should be necessary at least sometimes. It's as if half of the games is missing when you play the assassin class.
This is a game in which any combo can be learned easily by most anyone. Offense takes no reaction time to perform. It's a game of reaction time, but all of the reaction time is in defense and countering.
People gravitate to what's easiest to pick up and do well with. So tell me, which class is the most popular?
Yes, they can easily program a bot to auto block/auto guard break defend every attack, so theoretically the game is not imbalanced assuming everyone has perfect reflexes. But this is not the case. The assassin is too easily accessible to players of all skill levels. It's why you see so many of them everywhere. It's not because people just think they're cool; they're actually easier to win with for a normal guy because you needn't worry about blocking, which is so much of the game.
I think all of the classes are good at the highest skill level, but the assassin is the best at every other skill level. This is a problem.
Dodging in the direction of an attack should guarantee damage. When I played PK in beta, I would deflect 20%, dodge and avoid damage 60%, and the rest I'd take damage. Also, dodging kind of makes Valk lame. If she goes for the attack, shield bash, trip combo, you can get hit with everything and dodge the trip. Literally haven't been tripped once since I found that out.
My problem is as you said, low risk. You stand great risk just standing there and guarding too long, or moving into attack. Dodging to the side is no risk at all basically. For characters that should focus on skill and positioning, they have a tendency to have the cheesiest tools in their arsenal, just my opinion.
Blocking is actually so much easier than dodging. They also made it really counter-intuitive and punishing in a way that when you dodge too early, the enemy will somehow flick-turn 90 degrees and hit you. With some attacks it does look logical, but when an overhead attack is already going down and you totally expect it and are out of its way before it's even close to hitting you, suddenly he turns and 100% hits you, it doesn't seem quite right. This game-specific timing is easy to get used to, but you can use it to your advantage as an attacker. If the enemy is dodging a lot, GB/feint more, and you'll hit them.
Of course at lower levels of play it's easier to play, but it doesn't only include assassin. People don't know your capabilities, they play right into your strengths and then complain. You can play warden and cheese people with shoulder bashes, shugoki will strong cancel into demon bull and people won't know what happened at lower levels. No, assassins aren't easier to pick up than other classes, and they're squishier on top of that so they get punished for their mistakes more than others, making them even less of a comfort pick for new players.
And also idk where you're coming from as for people gravitating towards what's easier to pick up, but literally everyone I know who plays this game just picked whatever seemed the most fun. You can find something cheap and noob-stompy about every single class, that doesn't mean the class is easy to play or too overpowered.
And yes, the class matchups are imbalanced. However, that's the concern of those who know their characters perfectly, execute a lot of mechanics and know other heroes very well. Not for those people who die to bad orochis and complain about them being OP.
Not all assassins are the same. Try to play a Berserker good, and see how well you will do.Originally Posted by wethebishop Go to original post
Lets see:
Assassin - dodger (A) vs non-assassin (N):
Avarage players:
1. N attacks, A dodge side with attack: N got hit by sidedash attack
2. A attack, N parries: A got Guard Broken and took heavy hit on face
Parry>Dash
Good players:
1. N attacks, A dodge side with attack, N feint and parry side dash: A was GB and took heavy hit, cuz side dash attack cant be feinted (mostly).
2. A attack, N tries to parry, A feint attack and doges side dash attack: N was hit with side dash attack OR N feinted his heavy (parry atempt) and parried A dash attack, GB him and hit with heavy.
Parry>Dash
Which one mechanic is stronger?
Dodging is great, against low skill player. In high skill player assassins mostly do parry and rarly do dodge attacks (its so easy to punish that its high risk/low reward move, cuz its locked to one side attack and dmg from it is pretty low).
Dodge without attack is countered by GB, cuz when enemy is dodging your GB cant be countered.
Just stop blocking, start parrying. Its best defensive tactic in game.
PK's dodge is horrible. When you dodge left or right your opponent can guard break you. They should really change that. GB almost feels automatic.
Hell, a lot of this game feels automatic now, especially compared to both betas. In the beta characters felt grounded. Now I see a lot of sliding around, hitting people with hits that would never hit. A conquerer stood like ten feet in front of me. He swung his weapon and I promise, he did not take ONE step. He glided ten feet and hit me.
Ubisoft. I don't like this. Your characters feel like they are flying around the map. The game is feeling more like call of duty everyday....