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  1. #41
    No, absolutely not. He beasts in 4v4 gankfests. There is no need to try to make every subclass compete every in Duel. Trying to balance for Duel could make more of a mess of 4v4 modes.
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  2. #42
    Vordred's Avatar Senior Member
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    Feb 2007
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    Originally Posted by Gen.Armchair Go to original post
    One of the very first global balance changes that NEEDS to be done is to normalize the rate that characters change guard positions. Until then no real balancing can occur since many characters are being torpedoed at the waterline before the match even starts by essentially forcing artificial input lag on the user for the crime of picking the wrong character.

    https://www.youtube.com/watch?v=hNTWO7W1VrI



    LB doesn't have any combos. Barring time for a singular strike off a parry, guardbreak, or wall stun, all of LB's actions are too slow to confirm into other actions.

    The closest thing he has to an actual combo is trying to chain GB>side heavy>shove. However that only works on low tier players who are incapable of counter guardbreaking. Once this basic skill is learned by the adversary then the "combo" stops at GB>side heavy (something pretty much the entire cast of characters is capable of doing). It's a good option for defeating low-skill assassin players who keep panicking and attempting to dodge away from the GB attempt (which merely forfeits their ability to tech the guardbreak), but that's about it. Even level 2 bots maange to stop that cold in its tracks more often than not.
    so much this, if his blocking wasn't so slow, you would have a chance to parry more, and parry some lights to guarantee some of his follow ups. but at the moment his block is so slow you can't react fast enough to fast attacks.

    but over all he needs a fair bit of work, i made a post before about how fat is better than armour, the LB should have been the character with hyper armour or uniteruptables, atleast then although his attacks are stupid slow, you could go for the trade (though his damage is terrible so might not be that great)

    also something else i would like to see change is the speed of the Light attack in the H-L-H combo. that light is horrendously slow. and as shove counts as the first move in a combo, if you try a light after shove, you get that slow light from the H-L-H combo. which again limits us to the shove GB/Long arm spam.
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  3. #43
    I really want them to buff him. At least decrease his recovery times to not get punished by EACH failed move and increase the guard switching speed. At least...
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  4. #44
    Originally Posted by MeArney Go to original post
    It´s extremely easy to counter. I play both LB and Warlord. If LB wouldn´t look so damn good in that armor, I would pick Warlord any day of the year.
    This is the only reason I even bothered leveling lb to rep 3: for the fashion.

    Suggestions for what could be improved on lb:
    -give shove some type of guaranteed damage follow up (stamina damage is cool, but not an actual reward for landing a shove which is easily dodgeable and vulnerable to any dodge punish)

    -allow canceling the long arm for mindgames (this move's recovery time is way too long to make it safe to use regularly in any matchup more than a couple times - and it's such a cool move too; with canceling, the opponent can be baited into a dodge which could be punished by a gb)

    -add hyper armor on heavy attack startups (gives more options for trading, and it just feels wrong when I do the unblockable heavy attack after a shove combo and get interrupted by a light attack - this only applies in 4v4's)

    Oh, and he could use some tweaking on the parry specific moves. I can understand only getting the guaranteed overhead unblockable heavy for damage when you parry a light, but I swear there is no point to the impaling followup other than going for an environmental kill since it just does the same thing as his running attack when not guarding. Also as others have said, his stance changing is incredibly slow. It should be at least the same speed as Shugoki if not faster.
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  5. #45
    Originally Posted by Snow901 Go to original post
    This is the only reason I even bothered leveling lb to rep 3: for the fashion.

    Suggestions for what could be improved on lb:
    -give shove some type of guaranteed damage follow up (stamina damage is cool, but not an actual reward for landing a shove which is easily dodgeable and vulnerable to any dodge punish)

    -allow canceling the long arm for mindgames (this move's recovery time is way too long to make it safe to use regularly in any matchup more than a couple times - and it's such a cool move too; with canceling, the opponent can be baited into a dodge which could be punished by a gb)

    -add hyper armor on heavy attack startups (gives more options for trading, and it just feels wrong when I do the unblockable heavy attack after a shove combo and get interrupted by a light attack - this only applies in 4v4's)

    Oh, and he could use some tweaking on the parry specific moves. I can understand only getting the guaranteed overhead unblockable heavy for damage when you parry a light, but I swear there is no point to the impaling followup other than going for an environmental kill since it just does the same thing as his running attack when not guarding. Also as others have said, his stance changing is incredibly slow. It should be at least the same speed as Shugoki if not faster.
    Normally I'd say that guaranteed damage from Shove is a stupid propostion. But then again, Warlord exists, so...
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  6. #46
    i have seen some very good law bringer players but from my own experience he was just terrible to play with and any i come across i tend to stomp on with any other class regardless of gear score etc
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  7. #47
    Originally Posted by TheDaleatron Go to original post
    i have seen some very good law bringer players but from my own experience he was just terrible to play with and any i come across i tend to stomp on with any other class regardless of gear score etc
    That's just it, if you're decent in the game in general you can use options that are viable and possibly win, but the big problem is that all the skills that make the Lawbringer special have too much risk for the amount of reward they can bring. So you're stuck with using the things everyone else can do as well, on top of all their respective class dependent moves, most of which aren't terrible. The only thing that is somewhat decent is the shove, but there's no follow up to it. In the end LB is quite simply gimped, and unless you play considerably better or smarter you get stomped as you say.
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  8. #48
    Agreed +1
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  9. #49

    Lawbringer needs a slight speed buff or damage buff.

    I have been playing as the Lawbringer and have enjoyed it. As I have been playing I see a few issues I personally have with him. The lawbringer's light attack has to be the slowest in the game by far, and I hate the fact that the Lawbringer doesn't have a guaranteed light attack after a shield bash unlike other knights. His damage is so small also for the size he is. Give him a speed or damage buff please.
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  10. #50
    Originally Posted by FRAKTICA Go to original post
    Please stop with this incredibly ridiculous concept already...
    Said the orochi player.....
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