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  1. #91
    Originally Posted by Obdach01 Go to original post
    http://forums.ubi.com/showthread.php...and-lawbringer

    just one thread that disagrees with you. there are countless others, which call for a lawbringer nerf. some even consider him one of the 'big four' (whatever that means lol). i don't think he needs anything. he's good where he is. I don't play him btw.
    That one only proves that people who want to nerf him or think he's OP generally have no idea what they're talking about. Calling LB's combo's op is a joke. If you get hit bit by more than the first light attack then you're doing something wrong.
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  2. #92
    Originally Posted by RLTygurr Go to original post
    Unfortunately if they did that, being too aggressive would have no drawback, since there would be no retaliation.

    Unless they kept guard breaks after parries, which would just net a free heavy anyway.

    Changes to parry are necessary, but difficult to actually do in practice since it's a core concept of the combat system.

    In my opinion, more needs to be done about exhaustion (Running out of stamina completely). Parrying takes away a lot of an attacker's stamina, so maybe if they made exhaustion much more impactful they could remove the free heavy after parries. That would subtly buff characters like Raider and Lawbringer who currently lack tools for doing damage directly, but not make defensive play on its own even more viable than it currently is. Since Raider and Lawbringer are both masters of draining stamina, it could be a buff without any actual changes to the characters themselves.

    I've personally been a fan of the idea where if you're exhausted you shouldn't be able to dodge or parry, making you have to just block attacks and counter guard breaks. That would make block damage and block damage resistance much more of a useful stat and prevent people (such as assassins) from just dodging away to complete safety whenever they run out of stamina. Another option in this would be to make someone dodge significantly slower during exhaustion, so they can still avoid things like the Lawbringer's Long Arm or other unblockable shoves.

    Thoughts?
    I agree with the dodge thing and perhaps parry too, to some extent, although it would make unblockables too powerful for characters that drain stamina. If stamina was controlled only by the player himself, then I would agree completely.

    Parry would still be able to stop an assault. If your next heavy after parry was faster and the person being parried could only defend, then the one being parried would have to stop attacking and defend. I agree with the idea of parry, they just made it too good, so you get free damage after a parry. This change of parry should be combined with increased chip damage on heavy attacks, so parry remains a very useful tool. Parry would still drain stamina, which naturally limits the offensive ability. I would also lower the stamina regain a bit for better balance. After a parry you would still be able to do a GB or attack (that can be blocked/countered though). You could even make it a 50/50 so no parry was allowed right after being parried, this means you would have to dodge to avoid damage or defend against GB. I do think there could be some really awesome exchanges with skillful players who keep parrying each others faster heavy attacks, so I think being able to parry will create a more intense combat experience. There would still be some mind game involved where you could get a double parry if you risk a feint.

    I do think a change to the out of stamina system must be tweaked as well, so parry can still ve useful for putting your enemy at a disadvantage. maybe when exhausted you can still parry, but it does not reduce chip damage from heavy attacks.

    Don't want it to become too convoluted, but I believe parry can become a purely defensive tool that will allow you to go on the offensive while not giving you free damage.

    This means defence is still solid and can negate all attacks if you parry, but you need to attack to do damage.

    But yes, even if I don't have an idea right now, I think you're on to something with the exhausted state. That's is the key to make parry good without a single parry giving free damage or in some situations a clean kill.
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  3. #93
    Originally Posted by Arkhos1988 Go to original post
    They guy who starts the thread seems to know what the community thinks so why post anyway. God what a ******. Lawbringer deosn't seem op and after that vak buff honestly, don't buff him. I rather have him less strong than op. And inr eagrd of a not so great moveset Kensei comes to mind, who only has a bit m,indgame and no real GB-potential. So to make a statement, don't buff their are other broken things which are far worse.
    Multiple things can be modified at once, ya know. The Lawbringer definitely needs some some lovin'; I'm just not sure what all that needs to be done. A good start would be buffing his chain light attack damage to a standard of 10-12. Right now his top light opener does 15. All others do 10 or 8.
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