Originally Posted by
RLTygurr
Go to original post
Unfortunately if they did that, being too aggressive would have no drawback, since there would be no retaliation.
Unless they kept guard breaks after parries, which would just net a free heavy anyway.
Changes to parry are necessary, but difficult to actually do in practice since it's a core concept of the combat system.
In my opinion, more needs to be done about exhaustion (Running out of stamina completely). Parrying takes away a lot of an attacker's stamina, so maybe if they made exhaustion much more impactful they could remove the free heavy after parries. That would subtly buff characters like Raider and Lawbringer who currently lack tools for doing damage directly, but not make defensive play on its own even more viable than it currently is. Since Raider and Lawbringer are both masters of draining stamina, it could be a buff without any actual changes to the characters themselves.
I've personally been a fan of the idea where if you're exhausted you shouldn't be able to dodge or parry, making you have to just block attacks and counter guard breaks. That would make block damage and block damage resistance much more of a useful stat and prevent people (such as assassins) from just dodging away to complete safety whenever they run out of stamina. Another option in this would be to make someone dodge significantly slower during exhaustion, so they can still avoid things like the Lawbringer's Long Arm or other unblockable shoves.
Thoughts?