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  1. #21
    Originally Posted by UbiNoty Go to original post
    Hi PostModernWeeb! I think it's great that you're sharing your 'Noob'ushi knowledge and wisdom! It's always interesting to see what kind of high-level wisdom a good player can pass along.

    However, this goes into the combat/strategy forums so I'll just be moving it over there into its new home
    Fun fact: I was originally going to post it there because I assumed that it was the correct place, but most of the threads seemed related to the faction, not the classes. I just posted in General Discussion as a safe bet! Anyway, thank you for moving it.

    Originally Posted by xXl Plan B lXx Go to original post
    I have played the Nobushi as my main since about 60% of the way through the open beta. I started with the PK and it just didn't fit in my play style range. What I'm trying to figure out is how to feint an attack.

    I know the buttons Right Trigger => B

    The issue I have is it appears to keep swinging. I don't actually see the attack stop. Is it supposed to? Am I just not understanding that it's supposed to look the same until I do another attack?

    The other thing I struggle with is the guard break timer. Suggestions on this one as well?
    I’m actually a bit iffy on feinting with Nobushi. I don’t mean that you should never, under any circumstance, feint as her, but I just feel like there are better methods that you can do to confuse or trick your enemy.

    As for your first question – and I hope I understood – the timing must be done presicely. Once the wind-up starts, you must feint. If you are already swinging, it’s too late. Remember, you can only feint a heavy attack and you cannot feint if you’re out of stamina.

    As for the guard break timer, I’m not offering any aid in that as it’ll be changed and corrected soon.

    Originally Posted by ReggiR Go to original post
    Pretty good work on Nobushi guide.

    About Hidden Stance: I really understand that you cant use it fully, cuz on pad using it just suck. But its really great tool for PC player (like me). You can faint with it every move (even light attacks) you can end recovery time of attacks (someone trying to punish you for missed heavy? I press C and dodge his attack when animation of my missed attack didnt end yet, by using Hidden Stance) and you can even dodge using it moves like Warden Shoulder Bash, Warlord's Headbutt or Lawbringer Shovel, cuz using Hidden Stance in right moment count as you would use side/back dodge, but you can chain in for any attack or kick. Its really powerfull tool. Ofc, its hide your indicator too, so enemy is informed from side you attack a bit later from hidden stance then from attack from neutral position, what means that your light attacks have higher chance to not being parried from hidden stance.
    Thank you!

    Once you find the ‘sweet spot’ on console it’s a really powerful asset, just it’s not worth the stamina that you waste flicking out of the form. By all means, if you can use it perfectly, go ahead.

    Oh, I have seen some great Hidden Stance players. It saddens me that I can’t get it to work.

    Originally Posted by The_Mensan Go to original post
    I love this post.

    I am looking into playing Nobushi as my second Hero (first is currently Warden). Nobushi seems to be strong enough that it should be able to reach at least High Tier. Nobushi is the queen of Mixups with all the Kicks and Dodges and Attacks chained one after another. Add a cancellable GB and she would wtfpwn Warden. But she does have advantages over the likes of Warlord, Conqueror, Warden and Shugoki... She has range. I think she's might be one of the non top-4 heroes who can actually beat a top 4 heroes at equal player skill level. She might be number 5, lol.


    She has a lot of tools and combos that can be done that can catch even the most perceptive enemy off-guard. Her ability to chain attacks together is what makes her so fun to play. If you manage to parry your enemy you can get a free chain from that.

    Example: Parry > Grab > Heavy attack > Kick > Light attack > Kick > Light attack.

    There’s a great chance that the enemy won’t be able to block your combo at all. You can then back off and regain stamina while your bleed continues to punish them.

    P.S: I hate versing a good Warden. :’c

    Originally Posted by Zakmuffin Go to original post
    I disagree with so much of this. But I am glad that people are trying to play nobushi.

    You have a nice duel rating, mine was around that high during the betas when I played a lot of 1v1s to rank up. What's your rep with nobushi or the avg rep of the people you're playing against? I'm rep 3 in live.
    Hello. Can I ask what parts you disagree with? I’m not trying to question you, or anything, but I just want to know so I can improve it.

    I’m currently Reputation 4, level 6. I haven’t played for a few days as I haven’t had time. I think I’m just lucky as I mostly verse people about the same as me. I have had a few rep 1’s and 2’s in my duels, but other than that, mostly the same. Just the other day I versed a rep 7 Orochi, which was rather fun.

    Originally Posted by Brave_Thunder Go to original post
    Well I can safely say that I'm a Noobushi.After 2 prestiges with kensei and a decent(imo) win rate of 60% with him,I tryed her just to understand how to counter what I thought to be one of the easiest class due to her range.After just reading all her moves,I understood just how much I was wrong.I'm loving to play her,despite the fact that I suck with her (around 40% win rate now).My greatest problem is facing chars with dashes:everytime I attack,kensei/pk/orochi/zerk just side attack me for free damage.Her side heavyes are also hard to hit since I've yet to figure the range.At least I'm not the only one that has problems with hidden stance,I would really like to rebind it to l1.
    A lot of people make the same mistake. The first time I saw her played, which was in the beta, I was like, “Lol easy champ” and when I finally played her I was a little overwhelmed, but I stuck with her and now I don’t want to play anything else.

    A 40% winrate isn’t that bad, to be honest. That’s the winrate of my Kensei, lol.

    Fast, mobile characters are the bane of her. She’s a zoning character with forward thrusts, not sweeps (excluding a few heavy attacks, but they are not optimal to spam). Anyone who can dash and close the distance on her will beat her assuming they commit and stay in her face. Her attack pattern is predictable and easily countered by average enemies, assuming they’re playing one of those you listed.

    Peacekeepers are just a pain to beat. It’s sad they’re getting common because they just decimate her with one small mistake.
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  2. #22
    Originally Posted by PostModernWeeb Go to original post
    Hello. Can I ask what parts you disagree with? I’m not trying to question you, or anything, but I just want to know so I can improve it.
    Of of course feel free to test anything I say. I just want to improve the guide. I'll probably add details tomorrow but here's just a couple examples from the combos you're mentioning.

    1. Parry > Grab > Heavy attack > Kick > Light attack > Kick > Light attack : This isn't really a combo in a smooth sense of the word. You're writing light attack, but I think you meant to add (bleed) at the end like you did in your first post. Parry > Grab > Heavy attack > Kick > cobra strike > side winder would be better. Cobra strikes don't chain into kicks, but they do chain into dashes and cobra strikes. Side winder does chain into kick, so it could be added if you opponent hasn't been punishing you.

    2. Heavy (top) > Feint > Sidewinder > Light attack > Kick > Light attack (bleed) > Kick > Sidewinder. : You actually wouldn't have enough stamina to complete this even if it did chain.
    Heavy (top) > Feint > Sidewinder > Kick > cobra strike (bleed) This is a superior combo that chains. The slow unexpected kick that comes after sidewinder can throw the opponent off balance.

    Some things of note are:

    - cobra strike can only have the attack followed by a side dodge and side dodge based attacks, hidden stance and viper's retreat
    - side winder can have the attack followed by any dodge direction and dodge based attack, hidden stance, kick and viper's retreat
    - viper's retreat can have the attack followed by a side dodge and side dodge based attacks, and hidden stance
    - basic lights/heavies can have the attack followed by hidden stance, kick and viper's retreat
    People can come up with their own combos as they find the situation to be useful.

    Nobushi's top attack recovery is superior (faster) to her side attack recovery A cheesy combo to use on noobs would be to back them against a wall GB > TOP heavy > kick against wall > TOP heavy, repeat. It will chain as long as you were in TOP stance and they dont dodge your kick. Also while in revenge heavy >kick (knockdown)>heavy > kick repeat. Destroy all noobs. xD


    Hidden stance is amazing. I had a LOT of trouble getting it to go off when I started. If you hold (R) down near the end of an attack animation that might help you do it in between attacks. I use a ps4 controller too, but with practice I'm able to hidden stance zone attacks and counter with the quick 2-3 light combo for some good damage.
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