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  1. #1

    Nobushi: Are you a Noobushi?

    Before I actually begin the thread, I just wish to say that I am not claiming to be, and I quote, "the world’s best Nobushi."

    Time for some off-topic stories before I begin. When I first saw the game I realised that I wanted to play a Samurai class and that was settled, which may be my inner-weeb. (•̀ᴗ•́)و ̑̑ – I originally looked at Orochi, despite the fact that everyone decided to swarm that class like it was the bee’s knees. Orochi was an assassin and had a samurai sword. I was sold.

    I soon turned to the other classes in the Samurai faction, hoping to see a class that was unique. It’s hard to describe how I wanted a ‘unique’ class, especially when none of them had any redeeming traits at all. I wanted an assassin that had daggers, but the only one was in the Knight faction and that upset me. A ninja class would have been perfect.

    The Kensei was bland and boring to look at. His combos seemed basic and expected from a Vanguard hero. I loved his apparel, but his move set was just boring. Again, hard to explain. I just didn’t want that generic, boring, bland move set to play with.

    Shugoki was next on the list and I instantly hated that fat guy. He reminded me of Xu Zhu and that irritated me. Back in my Dynasty Warriors days that fat guy infuriated me on so many levels. I think I have PTSD whenever I see a fat guy in a fighting game. *shudder*

    As I have already discussed the Orochi, which was out of place in the list, I will move onto Nobushi. I instantly connected with the class, looking at her combos and playstyle in-depth. The fact that she was listed as ‘hard’ was another bonus. It meant that she would have a steep learning curve and I wanted that. I wanted to master her and be good.

    I have said it elsewhere, but I’ll say it again. I love the class because it can be played aggressively or defensively. She can punish players that play defensively with her bleed. Hit off a bleed and you win the trade, even if you both take a few hits. I have seen people drop from two bars of health to nothing from the bleed.

    If you wish to be extra annoying, take the feat that grants low damage over time per hit. It’s extremely annoying to verse in a 1v1 fight in an Elimination match. If you play it right, you will kill your opponent(s) in a few attacks.

    I’m not sure about the character limit, so I’m going to wrap this up as quickly as possible.

    Combos

    One of my all-time favourite combos for her is missing a light attack and then instantly kicking. It goes as follows: Light attack (miss) > Kick > Light attack (bleed) > Kick > Light attack (bleed) > Dash backwards.

    If I recall correctly, after a kick, the next light attack should bleed. Sometimes it does, sometimes it doesn’t. I think it’s only this: Light attack > Light attack > Kick > Light attack (bleed). I’m unsure as I cannot test it right now.

    The second is the following: Heavy (top) > Feint > Sidewinder.

    A very basic combo, but a guaranteed hit. Most people will block top to stop the heavy, hoping to get a clean parry from it, but your instant dash and left/right side heavy will punish them. You can then string the first combo on top of it for massive damage.

    Example: Heavy (top) > Feint > Sidewinder > Light attack > Kick > Light attack (bleed) > Kick > Sidewinder.

    Hidden Stance

    Pointless. It’s my opinion, but I just never get it to work (PS4). It always drops in and out at the slightest movement of my analogue stick, wasting my stamina. Anyone over Prestige 1 shouldn’t fall for it, especially if they’ve seen a lot of Nobushi players.

    Every Nobushi I have versed who has used it has been punished for doing it the second the drop out of it. Just hang back and wait for them to get tired of standing on one leg then charge in.

    Beating a Nobushi

    Peacekeeper: Absolutely disgusting and a hard counter for Nobushi. A somewhat decent Peacekeeper should beat an excellent Nobushi. I have lost a few 1v1’s to a level 7 Peacekeeper because of various reasons.

    Berserker: I haven’t versed much of these, but holy mother of God they’re annoying and ruin your day. Their damage is ridiculous, their constant attacks and in your face abilities are equally as ridiculous. The difference between Berserker and Peacekeeper is that a good Nobushi will beat a good berserker. You have to be just as aggressive as them and not allow them to combo on you or you’re gonna be dead, kid.

    Orochi: This is an ‘on the paper’ counter. Same with above. Be aggressive and you should pull out a win. Don’t attack when he dashes back, instead wait for him to charge at you then sidewinder out the way and enjoy the free damage.

    All the classes above are hard to lock down and combo. Any decent player can spot your kick coming and destroy you while you’re doing the animation. They have mobility and are faster than you. Just run from a Peacekeeper, not worth the headache you’ll get from trying to fight one.

    Nobushi can beat almost every other class, especially tanks, as she can just kite them with her backwards bleed jab (I forgot the proper name, Viper’s retreat, I think). Dash right/left > Light attack (bleed). Kill them by bleeding them. Do not underestimate them, though. Shugoki is utterly crap and can one shot you with a simple mistake. Lawbringer can just charge you into the environment. One-shot mechanics are cancerous.

    Gear

    I personally run a glass canon build and turtle for revenge.



    As you can see, and I hope the picture is clear, Gyazo likes to troll, I’m running a full glass canon build. I don’t call it a revenge build as it’s not built like that, per se. I do get Revenge in a 1v1 in 4 – 6 blocks, depending, but I built purely for damage. 1v2 is 2 – 3 attacks, depending on how full the bar was prior.

    There’s a few things that I wish I could change but I haven’t seen the gear for it/it isn’t possible.

    Arms: Block Damage resistance instead of revive speed
    Chest: Nothing. Don’t care for executes. Revenge two shots people, regardless.
    Helm: Exhaustion recovery instead of Debuff resistance. Need to spam more light attacks.

    Guard: Swap throw distance with Revenge gain by injury. I normally block 95% of attacks, no matter what, but still. I don’t throw people at all. I’m sure it works with Viper’s Retreat, though, so it may be handy.
    Shaft (lol): Feat cooldown reduction to Revenge mode defence. As I said above, I am an aggressive player. Offense > defence.
    Blade: Nothing. I need that juicy attack damage.

    Everyone plays differently, though. Some people would frown at how I have geared, others would nod in approval.

    Stats

    Not really important, but in order to show that I know what I’m talking about, here are my stats for various game modes. Note: 'Objective Modes' was higher until I lost 4 in a row. Tilted. I died 8 times in one game, 3 Peacekeepers. Holy hell.



    Thank you for reading. I’ll lurk around and answer any questions should anyone have any. If you also play Nobushi and wish to input your own opinion, go ahead. I won’t be upset.
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  2. #2
    In which mode the stuff count ? To be sure i never play against people like this ?
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  3. #3
    Theres a few other things missing here that are quite helpful. You can play lots of headgames by intentionally 'whiffing' heavy attacks into kicks, stand slightly out of range and heavy, let them approach, follow up with kick. Vs the majority of players this leads to a free bleed if it manages to land since not many seem to even expect this tactics and think your merely attempting to zone them. As long as a heavy is un-parried you can lead it into your kicks.

    If you manage to land a guard break, try not to follow up with a wall kick, you will get more out of your guaranteed heavy -> kick -> light than you would out of any followup you get after gb that isn't tossing someone off a ledge.

    Hidden stance isn't totally useless, you can mindgame more gullible opponenets at critical hp by just using it and suddenly they just hold back and dont know what to do, if they charge into you, you can kick or poke with a light while you get your single bar of health back from being super low.
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  4. #4
    Of all the heroes (Except Orochi) Nobushi is the one I have the most trouble with.


    Not saying she is no skill required, but the endless R1 spam into unblockable knockback into free R1 is friggin ridiculous.
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  5. #5
    Hidden stance is great in 4 v 1. I have high sprint speed, run away, find a bridge, hidden stance, kick one off, run, repeat.
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  6. #6
    Hidden stance -> Guardbreak will lead to a surprise kick and + light bleed combo.
    Hidden stance -> and hitting your light attack will let you get the second for free, then you can kick, + light bleed combo for some massive damage.
    Light attack and using hidden stance to cancel the attack can be useful too.

    Hidden stance is awesome and you should try to master. Just don't chance stances before using it because it wont work.
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  7. #7
    Originally Posted by alucard_413 Go to original post
    In which mode the stuff count ? To be sure i never play against people like this ?
    Gear sets are in Elimination, Skirmish, and Dominion. Don’t be afraid by the numbers, though. Gear plays a very small role in overall damage and ability. I have destroyed countless people in a complete set of gear when I had nothing.

    If you beat them in skill, their level 108 gear will not save them at all.

    Don’t let the numbers get in your head. I have versed many Orochi’s that are Prestige 5+ and don’t feint, dash, or parry. You lose the fight if you are instantly daunted by their level and gear number.

    Originally Posted by Fuzzybutts Go to original post
    Theres a few other things missing here that are quite helpful. You can play lots of headgames by intentionally 'whiffing' heavy attacks into kicks, stand slightly out of range and heavy, let them approach, follow up with kick. Vs the majority of players this leads to a free bleed if it manages to land since not many seem to even expect this tactics and think your merely attempting to zone them. As long as a heavy is un-parried you can lead it into your kicks.

    If you manage to land a guard break, try not to follow up with a wall kick, you will get more out of your guaranteed heavy -> kick -> light than you would out of any followup you get after gb that isn't tossing someone off a ledge.

    Hidden stance isn't totally useless, you can mindgame more gullible opponenets at critical hp by just using it and suddenly they just hold back and dont know what to do, if they charge into you, you can kick or poke with a light while you get your single bar of health back from being super low.
    I tried to avoid head games as some don’t understand that you’re missing and they keep swinging. I touched on missing lights into kicks as it’s more forgivable. Heavy attacks are much greater for baiting, though. It’s like something clicks in the enemies head and they just charge at you. Light attacks are also quicker and give less time for the enemy to react.

    And you’re right about the fact that no one expects you to miss an attack and then go to town with them. It just doesn’t seem logical that it can be done.

    Didn’t touch on guard breaks, but you’re right, tossing (or kicking for us) them into a wall is free damage. If you’re good enough, you can lock them on the wall with a Grab > Throw > Heavy attack > Kick > Light attack > Kick > Light attack.

    Hidden Stance has its uses, but until it can be rebound to R3 and not down, I just don’t bother. I have more luck blocking to the top and making sure they follow my stance then Sidewindering them.

    Originally Posted by CoyoteXStarrk Go to original post
    Of all the heroes (Except Orochi) Nobushi is the one I have the most trouble with.

    Not saying she is no skill required, but the endless R1 spam into unblockable knockback into free R1 is friggin ridiculous.
    I do agree. She’s super annoying if you let yourself be zoned by her. You have to learn her combo and dash just as she glows orange and you will avoid her kick. You have to be mobile and in her face. If you let her zone you and allow her to control the fight, you’re going to lose.

    Once you understand her, her combos are pretty predicable, especially the Light attack > Light attack > Light attack > Kick combo. Most newer Nobushi’s will just spam R1 and that’s it.

    Originally Posted by AgentCelt Go to original post
    Hidden stance is great in 4 v 1. I have high sprint speed, run away, find a bridge, hidden stance, kick one off, run, repeat.
    I dislike using the environment. It’s not dishonourable at all, it just takes away the badass feeling of decimating four people. :’D

    Originally Posted by Meist. Go to original post
    Hidden stance -> Guardbreak will lead to a surprise kick and + light bleed combo.

    Hidden stance -> and hitting your light attack will let you get the second for free, then you can kick, + light bleed combo for some massive damage.

    Light attack and using hidden stance to cancel the attack can be useful too.

    Hidden stance is awesome and you should try to master. Just don't chance stances before using it because it wont work.
    It’s just the fact that I keep dropping out of it on PS4 that has turned me off it. Hidden Stance is powerful if done right, I’m not denying that, but it’s just infuriating to use when it feels like you have a millimetre of room to stay in it.

    I have dropped from it and guarded to the left/right more times than I can count.
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  8. #8
    In regards to Hidden Stance, why do you think it's bad? With good timing, you can activate it to negate an attack that's about to hit and launch a counter attack.
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  9. #9
    Originally Posted by Felis_Menari Go to original post
    In regards to Hidden Stance, why do you think it's bad? With good timing, you can activate it to negate an attack that's about to hit and launch a counter attack.
    As I said above, I think it's awful to use due to how it's implemented. It's also rather obvious to players at a higher skill level. I'm not saying to never use it, but it's just not worth the time, effort, and stamina to use when you could be doing other things.
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  10. #10
    Hidden Stance pointless? The amount of great plays you can make.... And you are saying better players wont fall for it. Fall for what? You shouldn't use it as attacking tool but counter attacking tool. You can dodge every single attack in game if timed correctly and since you can attack or kick right after is guaranteed hit... I main Nobushi and hidden stance is the best move she has imo. You can do soo much with it...and yes you can counter every single class in game with it. PK could be pretty hard and Zerker sometimes but Orochi? Piece of cake.

    With assassins is more about your playstyle than actuall character you play. No matter who you play, if you play against assassin, parry is your strongest weapon and death to assassins.
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