🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    I agree. It isn't fun on either side. It's about as enjoyable as running head-long into another person and whoever's skull is split the least is the winner.

    The Warden's kit is viable without the charge and mixup, I'd rather see it removed and replaced with something more fair. Until then, I'll keep to playing without it.
    Share this post

  2. #12
    TCTF_SWAT's Avatar Senior Member
    Join Date
    Dec 2016
    Location
    UltraTech HQ
    Posts
    858
    I keep saying it...free heaives shouldn't be awarded after a simple GB......
    Share this post

  3. #13
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    The problem isn't the guard-break, the problem is tools used to force guard-breaks that can't be tech'd.
    Share this post

  4. #14
    I think the also issue with the Warlord's headbutt is the range, as that video on the previous page showed the distance it travelled on the pre-emptive back dodge was insane (so much that even the animation of Warlord didn't reach that far). If you time your back dodge perfectly (this isn't as easy as many would like to make out since it comes out so fast and can be delayed) it'll come up short, if you're too late you get hit which is fine, but if you time it a little too early and still get hit because it tracks and travels a huge distance, which is too strong. It works the same with side dodges where if you're a fraction too early it tracks you and still connects - same with the Warden's shoulder bash but that's not as fast as the Warlord's so the window is a bit bigger (Conq's is even slower so doesn't factor in this discussion as the window to dodge it is huge).

    Feels a bit too strong since dodging is the only counter to the headbutt (since we saw in that video even Warden's lightning fast top attack will only win if it's pre-emptive) so having such a tight window against easily spammable moves makes them abusable against all but the best players.
    Share this post

  5. #15
    TCTF_SWAT's Avatar Senior Member
    Join Date
    Dec 2016
    Location
    UltraTech HQ
    Posts
    858
    Which in turn gives free heavies...like...that's what wall stuns and knockdowns are for...free heavies. Not "well I'll just get the Gb heavy in the open because...why the hell not?
    Share this post

  6. #16
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    If they didn't, honestly, why guard-break? I can slip Lights in between some Heavies, on their own, and after parries. Why guard-break if it would only give me a Light, anyway?
    Share this post

  7. #17
    TCTF_SWAT's Avatar Senior Member
    Join Date
    Dec 2016
    Location
    UltraTech HQ
    Posts
    858
    Throws, knockdowns, hazards, PK stabs, wall stuns. I see no reason to ever get a free heavy after a simple Gb.You want that free heavy? Get a wall stun or knockdown. Boom There you go.
    Share this post

  8. #18
    Originally Posted by TCTF_SWAT Go to original post
    Throws, knockdowns, hazards, PK stabs, wall stuns. I see no reason to ever get a free heavy after a simple Gb.You want that free heavy? Get a wall stun or knockdown. Boom There you go.
    Too much of an advantage for the Warlord since he has the easiest wall stun, given his throw is almost as long as the Raider but can be used in any direction. Against Raider or LB you can position yourself accordingly to avoid a wall stun opportunity, against Warlord he laughs at your positioning and throws you into the nearest hazard. That would mean the Warlord had a much better source of free heavies than anyone else on top of everything else available to him.
    Share this post

  9. #19
    TCTF_SWAT's Avatar Senior Member
    Join Date
    Dec 2016
    Location
    UltraTech HQ
    Posts
    858
    that's fine. Still requires a wall stun or something equivalent. Again..you want that free heavy? Find a wall me boy.
    Share this post

  10. #20
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    The guard-break+heavy system is good. What is flawed is how easily some heroes get them by spamming brain dead tools.
    Share this post