Originally Posted by Glaba24 Go to original post
You shouldn't go around just calling people noobs. That makes you look shallow and unintelligent yourself. As a Lawbringer main, and I consider myself a damn good one at that, know that dodging while exhaustion is active makes your travel distance MUCH less and more time in between each dodge. I can easilly catch up to a Orochi or Peacekeeper that has dodged back two or three times in two forward dodges, As lawbringer mind you. When you see exhaustion hit start playing aggressive and use guard breaks frequently if they are dodge happy. A smart exhausted player will stay where he is and maybe dodge back once to get a read on your next move. If they are good at counter GB'ing then start throwing in feints, light attacks, or class specific unblockables as you dodge to keep up. When you become predictable in this game you have already lost to an opponent who can read patterns easily. Exhaustion already has plenty of negatives as it is. If you remove dodging then characters who excel in guard break tactics (Heavies, Lawbringer, and Valk) will very quickly become very overpowered as they will continuously guard break you or pull off unblockables and throw you onto the floor. When you take damage in exhaustion it extends your exhaustion even more so getting thrown on the ground for at max a Guaranteed heavy and light attack only to stand up and repeat the process would be exceptionally punishing, unfun, and be overall a bad shift in the game. End of Statement.
I understand that you're frustrated, but calm down and think a bit.Originally Posted by Glaba24 Go to original post
Running/Charging attack covers more ground than backwards dodge right? GB tracks dodge right? So charge forward, DON'T throw an attack at the end of the charge and instead use GB, then punish with a free heavy attack.
Removing the ability to dodge when out of stamina would create some VERY OP situations when facing certain enemies.
I assume you don't understand some of the mechanics based on you asking to remove dodge when out of stamina. It screams, "i'm not sure why that would be bad".
1. I've already conceded that perhaps losing it entirely is too much. But perhaps putting it on cooldown would be better.Originally Posted by Peachy36West Go to original post
2. How about you make sure you don't run out of stamina in the first place?
Shove is uninterruptible so if you can land his Shove > GB > wall shove > top heavy combo which decimates their stamina, there is nothing they can do against the next shove whatsoever if they can't dodge.Originally Posted by Glaba24 Go to original post
Errrrr....How about just making you lose the game as soon as you're out of stamina?Originally Posted by Glaba24 Go to original post
More seriously I think there is enough penalty for being out of stamina and quiet honestly I think it's very easy to deal with opponent who run out of stamina, I killed SO many just because of this mechanic alone, this is ridiculous.
If your opponent dashes away they're much easier to chase because they lose all of the moves that requires stamina and more importantly lose the ability to run (which is not your case)...and they can't stop you effectively because their attack are slow as hell. You don't even have to rush like a raging bull because 1/ Stamina takes quiet a long time to recover, way enough to close out the distance and take advantage of it and 2/ Because every time your opponent are dashing they're draining the stamina they're recovering, which mean they passively increases the time during which they're out of stamina.
If you can land a GB effectively it causes them to fall.....and die 9O% of the time, especially if you're playing with a high damage character. Same thing with some specific attacks (like the CQ charge).
They're also much easier to trap into the surrounding, if they dash away you can push them back and even if they recover you should be in a much better position at this point (them trapped in the corner of the map and you with plenty of room behind you to work with).
Originally Posted by Glaba24 Go to original post
I mean it pretty obvious you don't know what game mechanics you are talking about. Don't run out of stamina? Te_Wheke already purposed one offensive way to drain your opponents stamina but there are many more ways in this game to drain someone's stamina and some hero's combat strategy revolves around it. You also don't recognize what the game already does to punish your dodges when out of stamina I feel like we should just stop replying to this thread.
Seems like there's 2 schools of uneducated complaints around dodge right now:
1) Assassin mains: Some variation of GB shouldn't counter dodge.
2) People who lose to assassins regularly: Some variation of dodge should cost stamina/not work with no stamina.
Neither are particularly well thought out when you consider the bigger picture.
Not only does this make half the roster of the game practically unplayable. But it also would further reinforce the high level 'never attack first' meta wherein people just spin their guards at one another til the other goes afk. It will basically be even more encouraged, noone will ever attack due to the loss of stamina + potential of being parried to lose even MORE stamina. People would do nothing but spam un-counterable cheese abilities like warden vortex and warlord headbutts, then proceed to stand there spinning their shield around til that stamina they used comes back.
Originally Posted by Glaba24 Go to original postDeflecting. I believe this is fair enough... out of stamina.. can't dodge,(or do so slowly with the roll animation of a conqueror) if you perfect dodge(so deflect) than ok.Originally Posted by Peachy36West Go to original post