Current balance issues
Hey guys and hello Ubisoft. I'd like to provide feedback on current status of some characters and current combat mechanics in the game. I've spent 8 hours+ each day playing For Honor since release and some of parts seems to be out of balance. I really love this game and this my way of showing that I care for the current state of the game and therefore I'll provide reasonable arguments to it. Most of the things are probably known but lets jump into it.
Overall
The game experience with high level combat is really about milliseconds. For example if you are fighting skilled Orochi it is matter of 1/3 of your HP (with gear stats allowed) if you block or don't block his top light attack combo or his LMB + RMB attack. I'm pointing here towards slight delay in the game system where you could promise you've blocked the correct direction but you still got hit. Sometimes you can see it from the attackers perspective when you attack. You can see block animation but the opponent still receive damage. Hopefully this will be addressed with the dedicated servers coming for the future ranked play. Other than that I'm satisfied with the battlegrounds and the option to throw your opponents from ledges as you can almost always counter it.
Characters
Warden
Skill intensive and give you a lot of power while baiting opponent to parry. He has solid amount of fast attacks to poke your enemy to force mistakes. In terms of balancing I'd say there is nothing to change BUT the shoulder bash which is uninterruptible by characters that can't dodge out of it. Very annoying and definitely needs to be addressed.
Conqueror
Excellent abuser and great character in 4v4 fights. One major thing to say - if you just block his attack (not parry) you get guard block for free. This need to be fixed asap.
Peacekeeper
Fast, hard hitting, almost impossible to catch. I'd say one of the strongest if not the strongest character at the moment. Her zone attack is kinda broken. If she staggers you before you are able to change your block to right she can hit and cancel, hit, cancel, hit, cancel without you being able to change the stance in the process resulting in your quick death. This needs to be addressed in my opinion.
Raider
Seems as the weakest characters at the moment lacking any way to poke his opponents other that his top attacks resulting in very easy way to defend. Once you get use to parry timing on his LMB + RMB attack he is almost no thread in fights.
Warlord
Overall very strong character with good defense and solid counter attacks. I'd say he is somewhat broken with his very fast headbutt which is can't be dodged with some characters resulting in unwinnable fight. Annoying and need to be addressed.
Berserker
Fast, hard hitting and balanced character. Unfortunately you are able to guardblock him for free if you just block his attacks (not parry). Needs to be addressed.
Please feel free to add any comment or findings you have your self.
Enjoy the fights!
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