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  1. #1

    Current balance issues

    Hey guys and hello Ubisoft. I'd like to provide feedback on current status of some characters and current combat mechanics in the game. I've spent 8 hours+ each day playing For Honor since release and some of parts seems to be out of balance. I really love this game and this my way of showing that I care for the current state of the game and therefore I'll provide reasonable arguments to it. Most of the things are probably known but lets jump into it.

    Overall

    The game experience with high level combat is really about milliseconds. For example if you are fighting skilled Orochi it is matter of 1/3 of your HP (with gear stats allowed) if you block or don't block his top light attack combo or his LMB + RMB attack. I'm pointing here towards slight delay in the game system where you could promise you've blocked the correct direction but you still got hit. Sometimes you can see it from the attackers perspective when you attack. You can see block animation but the opponent still receive damage. Hopefully this will be addressed with the dedicated servers coming for the future ranked play. Other than that I'm satisfied with the battlegrounds and the option to throw your opponents from ledges as you can almost always counter it.

    Characters

    Warden

    Skill intensive and give you a lot of power while baiting opponent to parry. He has solid amount of fast attacks to poke your enemy to force mistakes. In terms of balancing I'd say there is nothing to change BUT the shoulder bash which is uninterruptible by characters that can't dodge out of it. Very annoying and definitely needs to be addressed.

    Conqueror

    Excellent abuser and great character in 4v4 fights. One major thing to say - if you just block his attack (not parry) you get guard block for free. This need to be fixed asap.

    Peacekeeper

    Fast, hard hitting, almost impossible to catch. I'd say one of the strongest if not the strongest character at the moment. Her zone attack is kinda broken. If she staggers you before you are able to change your block to right she can hit and cancel, hit, cancel, hit, cancel without you being able to change the stance in the process resulting in your quick death. This needs to be addressed in my opinion.

    Raider

    Seems as the weakest characters at the moment lacking any way to poke his opponents other that his top attacks resulting in very easy way to defend. Once you get use to parry timing on his LMB + RMB attack he is almost no thread in fights.

    Warlord

    Overall very strong character with good defense and solid counter attacks. I'd say he is somewhat broken with his very fast headbutt which is can't be dodged with some characters resulting in unwinnable fight. Annoying and need to be addressed.

    Berserker

    Fast, hard hitting and balanced character. Unfortunately you are able to guardblock him for free if you just block his attacks (not parry). Needs to be addressed.

    Please feel free to add any comment or findings you have your self.

    Enjoy the fights!
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  2. #2
    You sound like you would be a terrific spokesperson or counselor.

    I was going to lay you with a...


    ....But you're pretty polite. For some of those concerns, there are unlisted counterbalances, like the conqueror where if he blocks your heavies you can expect to be BG-ed (for free) in return. Moments of punishment are spread across all the heroes, but he has the guarantee GB against even the assassins.

    What we need is data to examine, dissect, pick at & theory craft with. One guy with the help of his friends used the last three damage values before death to do some rough numbers. Beyond damage values this also includes frame rates & what actually affects what & how. Know where to find raw data?
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  3. #3

    I agree overall

    Hello, one with 41 Hours atm here. I do agree with with you in all Points i think. The Thing with People blocking happened to me not often, but too often to be ignored, from both perspectives, the one being hit, and the one hitting. Is it true that the Game gets dedicated Servers and Ranked Play? I really like this Game but i didnt know that. Is it only for Ranked? If yes thats stupid, if not, great Ubisoft, if only you did this from the Beginning. Way too many crashes trough P2P.
    I strongly agree with Raider, i dont play him mainly, i play Kensei, Prestige 3 atm, but i played him up to Level 15 and his Attacks are way too predictable and easily blockable.
    Points i want to add:
    -The Guardbreak: I know its already confirmed to be reversed to Beta State which was way better, but i really dont get why you changed it. I like that it takes more Skill now to Counter, but the Current system is unusable, because your Oponnent has to be just 1 Milisecond faster and your done for if you pressed at the same time, unlike before where they cancelled each other
    -Throwing overall: Its probably too late for now, but i think there are too many Opportunities for this. It should be like 2/3 of the Current State in my Opinion.
    -The Amount of Revives possible: See this Thread i created: http://forums.ubi.com/showthread.php...4#post12353494
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