If you had to pick one....which is the most important element in a trials track....driveline or decor?
Below Funk and I go into a conversation about it on a stream. The stream is a bit of a spoof. I probably took his comments a bit too literally, but maybe not.
Either way, Funk is still streaming almost 3 years into the game. Has built a ton of tracks. I've enjoyed our debates over the past year.
Go to 54 minutes in for the over debate on the topic. We seem to like beating a dead horse.
The topic of using the environment for a theme is covered. I used to be a fan of more thorough decor, but in my older years...I prefer to approach decor in a less time is more...haha
Some can create great decor and themes in under 10 hours, but that can be a challenge for a heavily detailed theme. I think you can have a happy medium where a feel is set on a track, but you're not spending 50 hours on a build.
Oh, is anyone still building?
Sounds good Venomz. My take on experienced players for many years is...the technical part of trials is what keeps them playing. We all like good looking builds too, but something with no line, dull line, or no challenge...has zero addictive quality to it for me.
It's obvious a floating obstacle track with zero effort on decor isn't great either.
Maybe it's a difference between a trials purist and someone who plays for the worlds and themes created? There is no wrong or right here, just opinions in the end. However, my opinion is always correct. Isn't everyone's?
Definitly driving line for me.
I could get alot of enjoyment out of a track with a sick/challenging driving line to speedrun that does not have any decoration. But i couldn't enjoy a track that has great decoration but no good driving line
The track that funk was playing at 54 minutes looked like a really good track to me ^^
Driving line, obviously.
Poor deco is poor deco, but a poor driving line is a poor track.
Another thing: Driving line quality can't be put into limited categories, like bad, okay, and good. Driving line quality is a spectrum, like deco quality.
I also prefer the minimalist touch when it comes to deco. Twisted Talentzz is still a top 10 creator for me, and he barely put any deco on some of his tracks.
It would be nice if the next trials had 3 ratings per build:
decor
driveline
replay/fun factor
Like or dislike is a bit too Facebookish and really doesn't say anything about a build. The track can be well made, but I may have not "liked" it. It's more of a popularity contest with these ratings. Also, you need a stage 5 clearance to rate a track and be over 28 with 3 years of Trials played...minimum.
Thinking of what it is you're are all posting your opinions about this matter on, has myself wondering if I can imagine it being pushed in any Extreme Directions with this debate.
I imagine a pure Drive Line would be just black and white like that pencil drawing track from the Evo DLC. Every track made being black and white with a black shadow rider.
I then tried to think about what could be on the Extreme side of Deco. I imagine tracks with huge open world vistas and the ability to travel anywhere with destructible buildings and 4k HDR ultra realistic everything.
Which would I play more? I remember why I bought this game a long time ago, and that was because: "Ah, cool! A motorcycle racing simulator."
Playing the game for the first time and I remember what I said about it: "Well this socks, this don't handle anything like a real bike!"
The reason I play this game is NOT for the Drive Line. I think it's too subjective. What I see, play their Trials in one style and the OCD keeps that in check.
I admit it's the change of scenery that brings myself to play this game over and over again.