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  1. #1

    Warlord Headbutt

    Lets take a moment to appreciate how overpowered and uncounterable Warlord's headbutt is.

    If in a fight (Lets take Orochi vs Warlord) Oro cannot dodge back, cannot side dodge, cannot attack, and cannot guard break. Cannot even Zephyer slash.

    If the Warlord is in revenge it takes only 2 Headbutts to kill.

    Please stop crying about Orochi's guard break, and take the time to realize that Guard Break is counterable, but Headbutt is not.

    Go try it out, Orochi vs your Warlord friend.

    You will be completely helpless, 100% money back guarantee.
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  2. #2
    No. Headbutt can only be initiated after a dash or a jump attack. Once you realise that, dodging isn't a huge problem.

    But yeah, I still agree somewhat, but with the current system, stuff like that is needed to land attacks.
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  3. #3
    Originally Posted by Mr_Gallows Go to original post
    No. Headbutt can only be initiated after a dash or a jump attack. Once you realise that, dodging isn't a huge problem.

    But yeah, I still agree somewhat, but with the current system, stuff like that is needed to land attacks.
    The problem isn't knowing when he's going to do it, the problem is that it can't be punish for what it is. If you headbutt at all you should have a long recovery if it misses. The guaranteed hit off it is iffy too because it already drains stamina for the person that is hit. Performing any unblockable/ uninterruptiple in the game should cost huge amounts of stamina. At least half if the raider is any indication. If you have the ability to all block then there should be no guaranteed hit and there should be no CGB as your defense is already perfect. Same thing for headbutt. If it can't be stopped then there has to be a bigger penalty.
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  4. #4
    nyrue's Avatar Senior Member
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    also this is not easily dodged I've had problems with this move tracking me since release it doesn't follow the same rules as the other unblockable charges in most cases even if I dodge just right I still get hit, ubisoft needs to narrow the hit box on this move a little
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  5. #5
    Sometimes it tracks insanely well. Cut that out it'd be fine. TBH most of the unblockable 'push' type moves have a weird phantom tracking? Phantom hitbox? IDK but a lot of them often catch a sidestep which is supposed to be the answer.
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  6. #6
    nyrue's Avatar Senior Member
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    its either the hitbox, or the dodge window is too narrow idk
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  7. #7
    TCTF_SWAT's Avatar Senior Member
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    assassins can dodge it fine, it's everyone else that struggles to dodge it.
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  8. #8
    this attack is just fine.. the problem is that every other character that has a similar attack that should do the same effect just don´t!
    every shoulder/shield bash/charge or kick from Conqueror, Valkyria, Nobushi.. they are just too slow and easy to dodge! on top of that those moves don't do any DMG! while headbutt do! they are suposed to be just combo linkers but they are actually the moment people can and will evade!

    this move is strong and people need moves like this to deal with oroshi crap! so give it to all the characters that should have!
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  9. #9
    nyrue's Avatar Senior Member
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    Originally Posted by CoronelCosgrove Go to original post
    this attack is just fine.. the problem is that every other character that has a similar attack that should do the same effect just don´t!
    every shoulder/shield bash/charge or kick from Conqueror, Valkyria, Nobushi.. they are just too slow and easy to dodge! on top of that those moves don't do any DMG! while headbutt do! they are suposed to be just combo linkers but they are actually the moment people can and will evade!

    this move is strong and people need moves like this to deal with oroshi crap! so give it to all the characters that should have!
    don't you think that's weird that those characters has a similar move but they're are all easier to dodge? and there is no punish, think of it this way if I swing at you with the kensei there is a chance that it will be parried and punished, with the warlords headbutt there is almost no chance to punish him for it so he's going to keep doing it
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  10. #10
    Originally Posted by nyrue Go to original post
    don't you think that's weird that those characters has a similar move but they're are all easier to dodge? and there is no punish, think of it this way if I swing at you with the kensei there is a chance that it will be parried and punished, with the warlords headbutt there is almost no chance to punish him for it so he's going to keep doing it
    I agree totally with this. the headbutt is pretty strong, if you miss the chance to see the start of the animation then theres no chance to dodge / evade it ( if it does not seek / follow your movement anyway what happens pretty often)

    most high tier warlords do nothing else than blocking headbeat --> gb --> throw into wall --> heavy attack etc etc .. there are many variations from the point where they headbutt you succesfully but all end in a heavy attack or a throw
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