Same here XD Orochi has NOTHING againts good players of other classesOriginally Posted by AKDagriZ Go to original post
the Entire Knight Roster bassicaly if played well hardcounters orochi XD
Orochi is REALY strong and easy to play againts bad and new players. for good players Orochi is almost a free kill because orochi has nothing to break the defense of a player who play defensively.
No they are fine with styles. The idea is having these styles and layers being able to adopt to them. The issue may be how much damage they do. You can't give one class all of the stamina and insane damage because they will stagger you to death, especially peacekeepers.Originally Posted by the_bull300 Go to original post
Oh really? Maybe you never use your dash...forward dash ---> guardbreak, It way too fast for someone to respond. By the way you do know Orochi is one of the classes that hast the fastest parry/block animations? Means some struggle to block/parry because their animation or movement response is too slow.Originally Posted by Zordrage Go to original post
NopeOriginally Posted by SoveRReignN Go to original post
Switch guard/ block frame data
https://youtu.be/hNTWO7W1VrI
Light attack speed frame data
https://youtu.be/Gm5L19vZiEg
im talking about good players they 100% counter GB almost all GBs...Originally Posted by SoveRReignN Go to original post
as i said good players that play very defensively orochi cant do anything...
It's hard but you have to bait attacks and counter. Which is why it's actually labeled as a counter attacker but it's only at the top level where people have a good defense.Originally Posted by Zordrage Go to original post
Also why it's labeled as hard, even though it's probably the easiest at low level play.
If Ubisoft balances this game around noob philosophy then this game will die. If the game was dumbed down to your liking OP then you'd probably feel great about all the slow telegraphed skills you were able to parry at first, until you realized that you weren't actually a special snowflake and that the majority of people playing this game are capable of blocking/parrying those same slow telegraphed abilities. You'd probably get bored of the game and quit after realizing all those nerfs to all those skills you don't understand how to deal with are the only reason attacking an opponent is even slightly viable opposed to turtling.
The average reaction time is somewhere around, give or take 250ms. If you learn your opponents moves and practice while having no lag issues you should be able to react and block even the fastest attacks in this game with maybe the exception of peacekeeper's light attacks. Hardly any skills in this game are quicker than ~400ms.
The way I see it, most of the class' in this game are underperforming because they lack a fast poke like warden's top light or zone attack, and/or an unblockable which puts an opponent in a 50/50 risk situation.
As for Orochi:
Keep your guard up top constantly to avoid double top light
Get used to the zone attack's animation and know the atk always comes from the same direction, react accordingly.
Those two abilities are all Orochi really has going for him when vsing good players, Everything else is too slow and telegraphed to use offensively.
Oh and as for guard break, if someones spamming guard break on you, you can simply just listen for the opponents body hitting yours and react to it via sound. Human reaction time is actually faster when listening to sound than it is visually reacting.
I will just leave this here for you, OP. You can thank me later.
http://plays.tv/video/58aa8c61287a9a...-a-p-rbaj-kuz-
PS.: I'm not even a good player.