I think it's a real bummer that tripped players can not be executed. IE: valk trips someone -> heavy attacks -> kills with heavy -> no execution. The same is true of conq after he dashing shield tackles someone onto the ground. Executions are by far one of the coolest things in this game and I need more of them. I would love an entirely new set of executions for downed enemies, but because that won't happen, at least give the classes who can trip a special execution for tripped enemies.... or just find a way to make regular ones work, whatever.
Right. They are actually extremely important in 4v4 modes. Some characters really rely on getting a trip into an execution too.
As far as actual 'downed' executions go, I think it might be cool to have a grace period where a downed player can not be executed. Say something like 20-30 seconds. Let's be real, a minute is already an incredibly generous amount of time (and probably too much time) for the bleed out phase. I would think it cool that if after 20-30 seconds a downed enemy becomes executable. This way you can camp your downed enemy for a little while and then finish them, instead of having to camp them for a full minute if you failed to execute earlier.