Implement Honor/Dishonor system
I'm all for playing to win and to get there by any means necessary, but, cmon, "time and place," people. The game is called "For Honor." Personally, I'm going to play as honest and as honorable as I can because it's the honorable thing to do. That's my choice.
A good thing to add to the game is to show how each and every player got to where they are, whether honorably or dishonorably. How many duels did you interrupt, besides waiting for the outcome? How many times did you throw an opponent off a bridge when he/she was only one strike from death while you were at full health? If you want to be the highest ranking player in "For Honor," prove how you got that achievement.
By implementing an Honor System, Paragon/Renegade from Mass Effect, or whatever the system'll be called, this game could make a huge impact on the attitude of all players. It'd show exactly what kinds of players we are.
Again. Want to be the best in "For Honor?" Let's go for it. But let's see how we got there and show the world what kind of gamers we are.
Obviously, other players are going to be "upset" when something is done to them in game. There's already a reporting system for that.
What I'm saying is that there could be a system in-game that shows how honorable and dishonorable you are as you play. Like, let's say you see your teammate is in a duel and he clearly is going to lose. His health is one hit away and his enemy is near full. You jump in and save the day before the killing blow. Honorable.
Reverse the scenario, your teammate is winning the duel. You jump in and "steal his kill." Dishonorable.
Same scenario but with multiple players ganging up on one. Extra points awarded all around if the gang wins. The one wins, added points for coming out on top against impossible odds
A separate, in-game system would recognize that and record it
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