That risk is for any ability. Look at Sho's hug, any charge, any heavy attack.Originally Posted by neogeo___ Go to original post
I agree stamina needs to have more cost on other move.
I also want to stress the point that it's not about countering a guard break. I can do it fairly well and I think I'm consistent of it. My point is, there is no risk to it.
Think of it this way.
If I use a heavy attack, you can dodge it, you can block and parry it. The reward for me is that I can get heavy attack on you. For you, the reward is same attack back at me. The cost of the heavy attack is a large sum of stamina.
If I attempt a counter guard break, I can dodge it, though 3/4 direction, the guard break will follow. I can't parry it. I can only counter it. The only reward is from dodging it. The cost is nearly..nothing.
That needs to be changed. There is no reason why guard break has such a huge reward but low risk. It's why a lot of rookie players, even pro players will continue to spam it.
Every class has an annoying semi-spam like nature of counter breaking. Some classes can even chain it quite well. Hell, it's harder to get of some of these chains (like warden) than many combo's in this game.
That risk is for any ability. Look at Sho's hug, any charge, any heavy attack.Originally Posted by neogeo___ Go to original post
I agree stamina needs to have more cost on other moves, not just guard breaks.
I also want to stress the point that it's not about countering a guard break. I can do it fairly well and I think I'm consistent of it. My point is, there is no risk to it.
Think of it this way.
If I use a heavy attack, you can dodge it, you can block and parry it. The reward for me is that I can get heavy attack on you. For you, the reward is same attack back at me. The cost of the heavy attack is a large sum of stamina.
If I attempt a counter guard break, I can dodge it, though 3/4 direction, the guard break will follow. I can't parry it. I can only counter it. The only reward is from dodging it. The cost is nearly..nothing.
That needs to be changed. There is no reason why guard break has such a huge reward but low risk. It's why a lot of rookie players, even pro players will continue to spam it.
Every class has an annoying semi-spam like nature of counter breaking. Some classes can even chain it quite well. Hell, it's harder to get of some of these chains (like warden) than many combo's in this game.
This is of course totally bollocks. You can hit with heavies and all kinds of things when you know someone is going to g.b.
Aside from actually teching, shoulder charges, head rams, any active attack beats them and that is their risk.
Sounds like you're just getting outplayed. You need to attain a higher level and surpass yourself.
Originally Posted by Fuzzybutts Go to original post
I completely agree with the idea of guard break costing more stamina.
I think the dev team should really consider this as an option.
Again I strongly disagree, it has in fact a lot of risk. I stated them before. It's rewarding on a lvl that no one can tech it. But when they can it becomes risky to use. On that reaction time lvl you are many times allowing for a light hit or chain start up, or back dodge and GB yourself.Originally Posted by xjlxking Go to original post
When countered it pushes you back, I've won a lot of duels by simply countering spammers of the ledge. And if they are spamming the GB spam light attacks in return.
Anyway, a countered GB could have a stamina penalty for the one attempting it. I'd consider this fair tbh. It would penalize a spammer since he would run out a stamina quicker for trying to constantly use this and would probably not have enough stamina to attack if connecting the third straight GB attempt. why not?
Ubi has a lot of balancing to get done no doubt, and there is a class that is overly rewarding and needs serious timing requirements and a decent skill cap. But tbh GB is not a serious problem atm. Many say it's impossible to consistently counter, you, myself and a lot of other users are proof that it isn't. It takes getting used to. Since many still haven't, and specially the ones that can't try to do it to others. I always have a laugh when someone tries to go for the 3rd consecutive GB and still gets teched by me. I imagine the names I'm being called on the other side of my screen lmao
all great and all until you get hit with un blockable guard break spam. and then you are pretty much losing most of your HP until they run out of stamina. Its just stupid since if you aren't playing the same hero as them your guard break is not as effective, you just get hit with light spam if the enemy player is smart.
Instead of trying to anticipate the tech, let them spam it and tech it as soon as it hits..Originally Posted by YankeeJr Go to original post
All great and all but it's not that hard to do honestly. Needs training. Experience play the genre obviously helps a lot but everyone can do it with practice.
Bottom line is I would be fine with a stamina penalty for the player that had his GB canceled. Anyway, I'm fine with it as is