Is it even possible to reach the stronghold? I've seen factions reach the doorsteps of another faction but ALWAYS get pushed back. They NEVER reach the strongholds. Is it even possible? and what happens when they get there?
I'm honestly thinking the game is designed to allow players to get close, but NEVER reach it. At least until Ubisoft allows it.
Maybe Ubi is thinking it's too early in the games life to allow the faction war to go that far, or maybe they won't allow the strongholds to be reached until they work out all the kinks in the game. Your thoughts?
I agree... My buddies and I have had a running discussion on this.
The theory being that if a faction drops low on territories a handicap kicks in allowing them to come back.
Its quite frustrating really as already placing your map assets feels quite insignificant in the grand scheme of things, but if we as a team end up gaining grown, it seems lame to simply stack the deck against us so we are forced to fall back.
In the end, I liken the winning of any given round to that of musical chairs or eenie meanie miny moe...
My advice to your faction, be the one with the least amount of tiles going into the final round, I bet you come out the winner.
Combine that with the fact that any faction can play any character and you end up with a game with zero choices and no real consequences to any decisions made.
There is no real handicap going on here. If you have looked closely you can see a trend. Slowly but gradually my faction, the Knights, are going to end up losing this and having our stronghold besieged. Here is why.
There is an x amount of territories available on the map. If you assume for a moment that the majority of the players don't actively deploy their war assets then you can understand that most of their war assets gets spread out over all the warring territories.
The larger you are, the more territories you have, and thus the thinner your spread of war assets is going to be. A faction that has been pushed back, like the Knights earlier today who were at 11 at one point. They have far less territories in conflict to deploy their war assets to. So if you stack a thinly spread amount of war assets vs a concentrated amount of war assets against one another, the push back will happen. The Knights will retake territories until the lines are somewhat balanced again.
Now for the next step lets assume that all factions have players of the same skill and same results. At least if you take the avarage of all players. When that's the case, the largest playerbase will always be in favor. And I think that Knights have the smallest playerbase as far as I have seen in loading screen crests. So while it will go back and forht, back and forth. The accumulated amount of war assets deployed will eventually be decided by the largest playerbase. Which is the Vikings, with the Samurai in the second, and the Knights in the third.
Until there'll be a discord, and a large enough clan to make specific war asset dumps work in a factions favor, this'll always be the case.
So take your time, you will reach the stronghold eventually.![]()
Sorry but this is hilarious, surely im not the only one that has understood how the system works.
There is NO sort of handicap, coding, extra help its simple mathmatics:
If you have 100,000 players from each faction (for example) at the start of a round territories are all up for grabs pretty much, which ever faction plays the most will win.
as factions slowly take over provinces and the boarder line changes the number of fronts you have to defend / attack changes.
Lets say vikings are holding 4 fronts, knights are holding 10 fronts and samurai are holding only 2.
Assuming the same 100,000 active players are across all factions and we split the resources of the player-base evenly between all fronts the defence / attack scenario would look something like this:
Vikings 4 fronts : 100,000 / 4 = 25,000 people attacking / defending each front.
knights 10 fronts : 100,000 / 10 = 10,000 people attacking / defending to a front.
samurai 2 fronts : 100,000 / 2 = 50,000 people attacking / defending fronts.
As you can see its kind of a no-brainier that the less fronts a faction has to defend the more resources you can load onto each to defend. Giving the defending factions a massive advantage and making it almost impossible by design to completely take over a stronghold without some serious coordination from the entire community.
its all about resources and management, however its tied to everyone playing the game so there's no real way of coordinating these resources.
i really...and i mean REALLY hope there is something there once reaching a stronghold if we even can. how cool would it be to go head to head with another faction. like say vikings reach the knights stronghold so it opens up any of the modes to be played faction vs faction, so you can only play as a hero of your faction vs the other defending faction of said stronghold, and make it so if the defending faction lose the faction that took over that stronghold get like a permanent plus (like +5) to their total war assets for the rest of that round. i think this would help a ton due to all the back and forth because even if u get pushed back towards the end of the round if your faction did really well and took over so many strongholds that round you could possibly still be able to win. i think this would also fix the problem with having the lead most of the war than being beaten on the very last round.
This makes sense BUT. Why is it that every time a faction makes it 2 territories deep into the enemy zone, those defending zones are 60-30 to the defenders at the very start of the round?Originally Posted by Drazard_TCR Go to original post
Very well explained above and I agree that makes sense, thanks. I stand corrected.
As for the 60/30 ratio when you penetrate into a region, I suppose you could make the argument that there would be more civil unrest/insurgency?
I suppose it is not unfounded...
I agree that something GREAT should happen if ever you do reach a stronghold cause handicap or not it seems quite impossible to achieve it.
This game has a really great tactical fighting system.
It could have so much potential if they could take it a bit further than it is currently.
Colosseum battles, Tiered or elimination tournaments with level based rewards, Larger scaled battles based on the Faction War Map's current state, etc...
For example end of each round would culminate into a set of large scale battles where the ratio of heroes deployed on each size is equivalent to the amount of the map they currently hold, tipping the scale in their favor.