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  1. #11
    Correct me if I'm wrong but I've never noticed dodges counting for revenge as it stands right now. Also if you don't spam attacks into blocks/parries and make use of feints, you will barely ever fill their revenge. And even with it on, you can just kite its duration out. They have to block about 10 attacks to fill the revenge meter.
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  2. #12
    Originally Posted by nugget1k89 Go to original post
    yall all suck dont gank and you will not have to worry about it
    Illiterate fool
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  3. #13
    Originally Posted by ghostirq Go to original post
    Revenge bar can be filled in a 1v1. I fought someone in a 1v1 who blocked 3 of my attacks and got his revenge. How I'm I supposed to deal with this?
    What needs to happen is a better matchmaking system that will pair you off with someone in/around your current Rep/Gear score. The current problem is that a rep 1 blue gear 40 gets paired with a rep 4 gold gear 104. Of course that's not fun for the guy on the low end of that spectrum.

    I feel that the developers will balance the matchmaking soon, but yeah it's definitely an issue
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  4. #14
    nyrue's Avatar Senior Member
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    why gear stats at all? as if balancing a fighting game isn't hard enough they have to have gear that's fair
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  5. #15
    Originally Posted by nyrue Go to original post
    why gear stats at all? as if balancing a fighting game isn't hard enough they have to have gear that's fair
    Well, the only reason I can see behind having gear in a game like this is variety. It would be different if we each got a chance to create our own hero in the faction, chose and customize their build, weapons, and skills. Then the gear wouldn't matter. But seeing that we all have the same 12 heroes to chose from, the gear would differentiate us from one another. You can do a revenge build, and it will work against people who spam the same attacks, but not so much on a skilled player. You could build a defense build, where you can take more punishment, and recover your fatigue levels quicker. (You get the idea)

    The other reason behind the gear is for the gear grind, which in my opinion sucks. If you didn't have the gear in this game, there'd be no carrot to chase, and the game wouldn't last longer than a week.
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  6. #16
    Originally Posted by Starcanum Go to original post
    Correct me if I'm wrong but I've never noticed dodges counting for revenge as it stands right now. Also if you don't spam attacks into blocks/parries and make use of feints, you will barely ever fill their revenge. And even with it on, you can just kite its duration out. They have to block about 10 attacks to fill the revenge meter.
    Its in the description for the stat that pops up in pre-game. Wish it would you know do that when you actually look at the stats -_-
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  7. #17
    Originally Posted by xRazorcult Go to original post
    Saying dominion is boarderline unplayable unless 108 Gearscore is ridiculous. Ive played with and againest them before and most of the time theyre average at best. Please no more 108 GS talk.
    In 1v1 there is no gear used its skill based, im pretty sure the 2v2 games are the same. You are playing right into their build. Why would you not stack revenge when people gank in 4v4s. Crazy not to. You cant call for a nerf because of that.
    So you're saying don't play Dominion or any 4v4 because I'm "Playing to their build"? Or you missed the point/proved my point. I'm saying that currently high level play means having stacked Revenge gain to the point where you don't have to be in a ganked scenario. You can be fighting a single opponent and they will pop their revenge just by landing a couple hits. Why is an ability that's solely meant for being ganked now a super move to cheaply overpower a single enemy?

    "In 1v1 there is no gear used its skill based"-Not talking about Duel game mode, 4v4.

    You may have fought average players, I too have fought 108 GS players in 4v4 and they were trash. But those who actually have skill and know how to abuse the build are unstoppable. You cannot deny the abuse of this broken aspect of the game. Simply saying "Don't play to their build" isn't an answer, nor is it the point. The point is that right now that's all we are limited to. Either build your character this exact way, or you might as well not play any 4v4.
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  8. #18
    Originally Posted by PunkPirateAFO Go to original post
    Its in the description for the stat that pops up in pre-game. Wish it would you know do that when you actually look at the stats -_-
    I kinda feel the game would gain so much from just having the stat clarity. Like actual descriptions and numbers instead of bars. But lots of games these days tend to just be vague with their stats/skills/effects instead of just letting players know what they buy/farm/craft and making it possible to minmax properly.
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  9. #19
    Originally Posted by MercenaryJames Go to original post
    So you're saying don't play Dominion or any 4v4 because I'm "Playing to their build"? Or you missed the point/proved my point. I'm saying that currently high level play means having stacked Revenge gain to the point where you don't have to be in a ganked scenario. You can be fighting a single opponent and they will pop their revenge just by landing a couple hits. Why is an ability that's solely meant for being ganked now a super move to cheaply overpower a single enemy?

    "In 1v1 there is no gear used its skill based"-Not talking about Duel game mode, 4v4.

    You may have fought average players, I too have fought 108 GS players in 4v4 and they were trash. But those who actually have skill and know how to abuse the build are unstoppable. You cannot deny the abuse of this broken aspect of the game. Simply saying "Don't play to their build" isn't an answer, nor is it the point. The point is that right now that's all we are limited to. Either build your character this exact way, or you might as well not play any 4v4.
    Dude, I think you're missing the point. Not playing to their build is the answer. If they are stacking Rev attack, Rev Defense, Duration, Rev gained by defense & injury, then they are more than lacking in other stats; exhaustion recovery, debuff resistance, feat cooldowns, etc, take advantage of those lacking points with bleeds and what have you.

    Before you even get to that point, you should practice damage prevention and damage control in regards to dealing with their revenge.

    Damage Prevention:
    If they are getting revenge from defense, then simply don't be overly aggressive and open yourself to be blocked & parried. If you are constantly having multiple attacks blocked, it sounds like user error of not changing your playstyle. If they are getting revenge from damage (with max stat) eventually revenge will pop on them. One tactic is play purely defensive. If you attack and they proc revenge, you get knocked to the ground. Counter attacking with unblockables (and not trying to squeeze in a second attack) helps.

    Damage Control:
    When you see they have revenge ready to pop, one tactic is: RUN. Simply leaving combat and kiting for 5-10 seconds will cause their revenge to wear off. The defensive playstyle fits here too. Once they have revenge, they may be uninterruptible, but are still susceptible to parry's and dodges to open up counters; no to mention guard breaks. Let them attack and make the mistake. You may also (if you're getting your blocks up) be getting whittled down by block damage. If you rely on blocking more than parry and dodge, that stat is invaluable. But if you can't defend yourself, then I can't help you there.

    For Group gang ups, if you know they play a revenge build, don't gang up on them unless you plan on working together; them playing defensive will just trigger nonstop revenges modes. However, if you have one heavy or other teammate GB throw him, them all of you use that window to each get in a single heavy hit, you can then pause for a moment until the enemy can be GB-ed again and repeat; 1-2 rounds of that form of ganging up should do it. This is if you're going against a decent defensive player. Many times a toon with the revenge buff surrounded by 3 enemies eventually falls.

    I generally spec my gear for the stats other than the revenge stats (minus revenge on defense) and do just fine. When I really need it to pop is when I have multiple attackers and at that point the game is designed for you to generate a lot of revenge in just those scenarios; no matter the gear. All in all, if you don't know how to parry, dodge and block, then you are going to not going to have a fun time in this game, whether your opponent is speced for revenge or not (and that seems to be the case here.) One thing that helped me initially was really studying videos from guides with captions & slo mo. The other was spending about an hour in the practice ring with different hard bots just focusing solely on parries & deflects (dodges). It makes the difference to have your defensive capabilities reactionary instead of trying to think about it mid fight. There may be other variables here being a 4v4; you are going up against opponents with pick-up buffs, you're getting ganged up, your team is not communicating....exercise attention to detail & if you constantly find yourself with an uncooperative team, find one; at least one person to work with.

    I will stress these two analogical references before I close: From every major sport, defenses win championships. Fact. Also, what makes the US navy the strongest in the world? When a fight is finished our ships are still afloat; damage prevention and damage control are the twin pillars of a solid defense.
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  10. #20
    Originally Posted by Starcanum Go to original post
    They have to block about 10 attacks to fill the revenge meter.
    Not if they have a high revenge gain and revenge gain from hits.
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