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  1. #11
    Yes we are, it's a unique game. We finally have a game that rewards skilled players, and that allows defensive and offensive play. It's supposed to be balanced depending on the character. All games like CoD are all about offense. Go play CoD. Posts like this remind me of how toxic forums are in the video game world. Do not destroy the defense system in this game. I will say that the guard break throw system is a little off, but that is it regarding your statement.
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  2. #12
    Originally Posted by Diresins_PSN Go to original post
    Yes we are, it's a unique game. We finally have a game that rewards skilled players, and that allows defensive and offensive play..
    I'm sorry did you say "and offensive play"?

    I'm pretty sure in the current meta offensive play is laughed at and then crushed like a bug. Defensive play is the only winning strategy. THAT'S the problem.
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  3. #13
    OP, GB after a parry is uncounterable, did you know that? This is what makes defence so strong. This is so OP Im starting to think that's a bug.
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  4. #14
    I think if fine.

    This game isnt suposed to be offencive heavy, this is a mind game, with fakes and mixups
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  5. #15
    This is a conversation that needs to be had. People playing in high levels duels get it. I think I have the answer, and it's simple. From the other thread:

    Larger chip damage for blocked hits. A blocked hit should still do 33-50% of the damage of an attack, where a parry would result in zero damage and the same mechanic currently in play. This significantly increases the incentive to attack and the amount of parrying players will attempt, and therefore the parry baiting and punishes (ie. Feint attack to bait parry, anticipate feinted parry, interrupt with an uncounterable gb - or - feint attack to bait parry, anticipate feinted parry, light attack). Boom, equilibrium.
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  6. #16
    Originally Posted by davedxd Go to original post
    you are clearly a bad player if you find it hard to punish someone turtling too much..
    Get off your high horse mate. You are clearly not playing at high level if you think you can easily punish good players who are dedicated to turtling. Feint? Yeah as if they care. Unless its an unblockable they wont even react to it.
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  7. #17
    well I mentioned it in other thread but ppl ignored it and went into through some useless dumb ideas. Just take off parry from light, don't give free dmg on parry and create new block meter similiar to one in Street Fighter. If a guy turtles and won't start offense his bar gets full and u get free few seconds of shots on him
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  8. #18
    Originally Posted by Gray360UK Go to original post
    It's actually refreshing to find a game that isn't about who can spam their spammy attacks the fastest.
    To make a game where defence is an option, with so many working defence mechanics, is far from easy and far from the norm.
    Your question implies there is something wrong with defence being greater than offence.
    Enjoy the stare down duel, where the guy that makes the first move loses.
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  9. #19
    Originally Posted by Gray360UK Go to original post
    This thread is as bad as the ones that suggest everyone kicks you off ledges, everyone is an Orochi, everyone has Revenge gear, everyone runs away .... etc
    Finally a game where defence is as valid as attack and people can't cope with it.
    Why not make if that if you hit someone defending they just die, would that be better for you?
    Funny, not. I guess you are happy as long as you can get those noobs to attack when you feint.
    If you really played high level matches you would understand that defense really is the better offense. And while this may not count for every game, there a certain characters that will abuse the crap out of it.
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