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  1. #21
    ThePollie's Avatar Senior Member
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    Dec 2016
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    1,158
    Back-dash is caught by the guard-break, and a charge can still hit if he fully-charges it.

    -

    Well, if you already have some distance, it can work. But I wouldn't recommend it.
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  2. #22
    50/50 for the Warden:

    Light->Light - 24 Damage
    Guard Break - 30-40 Damage

    50/50 for the Victim:

    If the Warden Shoulder Charges again to get his Light->Light, dodge to the side and punish with whatever works best for your character. Probably a GB of your own - Damage varied

    If Warden does the cancel into Guard break, do a heavy attack and smash 'em in the face - 30-45 Damage

    If you want to avoid this 50/50 then dash backwards and roll away. Now the Warden can't do ****. Doesn't seem SOOOOO crazy unbalanced now does it? =)
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  3. #23
    Originally Posted by The_Mensan Go to original post
    Me too, I came from a long line of fighting games from SF to CvS2 to MvC3 to Tekken and at the very top tier level... You always 50/50. 50/50 isn't luck per-se, it's a mathematical advantage. To use examples you are familiar with... WAKEUP games in SF. When you wakeup, and your opponent is landing a meaty attack into you, you can SRK out of it, BUT if they were just BLOCKING and you SRK, you get punished. Similarly, if they try to jump attack you and cross you over, that's another 50/50. If you block or SRK correctly, that's hit, if you don't that's a combo you will eat.

    Most top tier play in a balanced game always comes down to 50/50 options. In an unbalanced game, people can win by doing ******ed things over and over... Those games usually die. In games that survive, you will see that all top level play involve mathematical fights between two players armed with 50/50s and guess games.

    Of course, the entire premise is based on "top tier" game play. If you are facing random people, you don't worry about 50/50s. Why would I 50/50 this guy, when he's spamming attacks for me to parry/deflect 95% of the time. Why do I settle for a 50% damage? lol...

    There's zero reason to fear 50/50 because matchmaking is **** right now. Most players I fight are stuck in "spam attack" or "spam GB" mode, making them fresh meat to the slaughter. I meet a good perfect player maybe 1/10 fights. That's when you need to guess 50/50s.
    This isn't Marvel baby it really depends on your class though

    Dodging spacing teching, throwing,attacking running these are all options my man

    Outlast his stamina pool
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