I keep seeing this reply in response to the back-roll solution. Not every situation needs to have a perfect counter that allows you to punish the opponent. If that were the case you could just play completely reactively (even more so than you already can with parries and whatnot). Back-rolling the shoulder charge allows you to escape the situation for FREE. The warden spent stamina and you spent nothing. The goal is not to completely reverse the situation in your favor, it's to not lose it.Originally Posted by ThePollie Go to original post
Besides, there's something to be said about the value of frustrating your opponent. If you can consistently avoid the shoulder bash they will have to rely on other ways of dealing damage or get impatient and make dumb mistakes. You can continue to play your game, but now the Warden can't force you to play his.
Which is also a problem - If you can just counter it that easily and there's no skill to either end, why would he even bother using the maneuver?
By itself, the charge is easily dodged. The mixup gives it power, but if they can just double-tap dodge and shut it down with no argument at all, why bother ever going for it?
Maybe you want to include what class you play if you really want a good advice?Originally Posted by Padhiver. Go to original post
That is not true. Roll away is just one of the options, the easiest one. Other than that a number of classes have abilities that can punish warden trying to play with shoulder bash. One of the more obvious ones is abusing super armor, or just quick stager attacks, or some other bashes. Warden actually has rather slow recovery time so that's where quick classes without super armor have it better. Especialy once you expect to be hit with short range light overhead. All the other warden attacks are slow and if you can't block those without any consistency you are below avarage.Originally Posted by ThePollie Go to original post
Btw, to those that have problems, maybe including the class they play, could yield better advices.
Other than that, if you truly believe warden vortex is op, go play with it yourself. For starters take on a 0 bot and tell me how many times in a row can you do it.
Than try it a bit on practice, see how op it is yourself.
Only the Shugoki can reliably use Hyper-armour. The Warlord is the only other character with it and it's too limited to be considered seriously.
As for the recovery times, I've rarely missed a charge and been hit before I could ready a guard. The recovery time is narrow, almost as little as performing a light attack and missing. And I wouldn't call "all of the others" slow, considering his faster attacks make up half of his list. Light top and zone-attack vs side lights and top/side heavies.
If he charges, you have to dodge.
If he guard-breaks, dodging loses and you have to stand your ground, which loses to a charge.
If you try to dash attack it, it loses to cancels into parries.
If you try to just attack through it, you can still lose to a cancel into parry.
I'm not saying there isn't a way to beat this, but it isn't fair. This is an ungodly amount of power for how utterly braindead you can be and still use it, and I don't believe it should be left the way it is.
Correct me if I am wrong, but I am rather sure that the Berserker gets hyperarmor on his leap attack.Originally Posted by ThePollie Go to original post
I'm pretty sure you can just normally back dodge, which costs no stamina. I feel like I've whiffed charges when the opponent just regular back dodges, and the guard break cancel stops you from moving forward so you should be out of range of that as well.Originally Posted by Fuzzybutts Go to original post