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  1. #11
    Originally Posted by ThePollie Go to original post
    Hence the problem. The only way to win is not to play, and there's nothing to prevent a good Warden from just starting the game again, which the only answer is to roll away and not play it.
    I keep seeing this reply in response to the back-roll solution. Not every situation needs to have a perfect counter that allows you to punish the opponent. If that were the case you could just play completely reactively (even more so than you already can with parries and whatnot). Back-rolling the shoulder charge allows you to escape the situation for FREE. The warden spent stamina and you spent nothing. The goal is not to completely reverse the situation in your favor, it's to not lose it.

    Besides, there's something to be said about the value of frustrating your opponent. If you can consistently avoid the shoulder bash they will have to rely on other ways of dealing damage or get impatient and make dumb mistakes. You can continue to play your game, but now the Warden can't force you to play his.
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  2. #12
    ThePollie's Avatar Senior Member
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    Which is also a problem - If you can just counter it that easily and there's no skill to either end, why would he even bother using the maneuver?

    By itself, the charge is easily dodged. The mixup gives it power, but if they can just double-tap dodge and shut it down with no argument at all, why bother ever going for it?
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  3. #13
    Originally Posted by Padhiver. Go to original post
    Hello,

    First, sorry for my english.

    So, my question is simple, how i can dodge a warden 50/50 ? If i dash, theyre is 50% chance for a guard break, if a wait for counter GB, theyre is 50% chance for a hit.

    And, it's so heasy for a warden to spam that, it's not somehting he have to parry or counter nop, It has only to touch with the fastest attack of the game.

    I love the game, but this mechanic can make me stop the game ...

    So, how do you counter that ?
    Maybe you want to include what class you play if you really want a good advice?
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  4. #14
    ThePollie's Avatar Senior Member
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    If you're an assassin, you can try to dash-attack to the side. But even can get canceled and parried if they expect it.

    Rolling away is honestly the only smart play. Otherwise, you're flipping the coin.
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  5. #15
    Originally Posted by ThePollie Go to original post
    Hence the problem. The only way to win is not to play, and there's nothing to prevent a good Warden from just starting the game again, which the only answer is to roll away and not play it.
    That is not true. Roll away is just one of the options, the easiest one. Other than that a number of classes have abilities that can punish warden trying to play with shoulder bash. One of the more obvious ones is abusing super armor, or just quick stager attacks, or some other bashes. Warden actually has rather slow recovery time so that's where quick classes without super armor have it better. Especialy once you expect to be hit with short range light overhead. All the other warden attacks are slow and if you can't block those without any consistency you are below avarage.

    Btw, to those that have problems, maybe including the class they play, could yield better advices.
    Other than that, if you truly believe warden vortex is op, go play with it yourself. For starters take on a 0 bot and tell me how many times in a row can you do it.
    Than try it a bit on practice, see how op it is yourself.
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  6. #16
    ThePollie's Avatar Senior Member
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    Only the Shugoki can reliably use Hyper-armour. The Warlord is the only other character with it and it's too limited to be considered seriously.

    As for the recovery times, I've rarely missed a charge and been hit before I could ready a guard. The recovery time is narrow, almost as little as performing a light attack and missing. And I wouldn't call "all of the others" slow, considering his faster attacks make up half of his list. Light top and zone-attack vs side lights and top/side heavies.

    If he charges, you have to dodge.
    If he guard-breaks, dodging loses and you have to stand your ground, which loses to a charge.
    If you try to dash attack it, it loses to cancels into parries.
    If you try to just attack through it, you can still lose to a cancel into parry.

    I'm not saying there isn't a way to beat this, but it isn't fair. This is an ungodly amount of power for how utterly braindead you can be and still use it, and I don't believe it should be left the way it is.
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  7. #17
    Originally Posted by ThePollie Go to original post
    Only the Shugoki can reliably use Hyper-armour. The Warlord is the only other character with it and it's too limited to be considered seriously.

    As for the recovery times, I've rarely missed a charge and been hit before I could ready a guard. The recovery time is narrow, almost as little as performing a light attack and missing. And I wouldn't call "all of the others" slow, considering his faster attacks make up half of his list. Light top and zone-attack vs side lights and top/side heavies.

    If he charges, you have to dodge.
    If he guard-breaks, dodging loses and you have to stand your ground, which loses to a charge.
    If you try to dash attack it, it loses to cancels into parries.
    If you try to just attack through it, you can still lose to a cancel into parry.

    I'm not saying there isn't a way to beat this, but it isn't fair. This is an ungodly amount of power for how utterly braindead you can be and still use it, and I don't believe it should be left the way it is.
    Correct me if I am wrong, but I am rather sure that the Berserker gets hyperarmor on his leap attack.
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  8. #18
    ThePollie's Avatar Senior Member
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    Yeah, but it's way too slow. He'll just cancel the charge and Crushing Counter every time, and that's assuming you could even start it before being vortexed.
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  9. #19
    'Just Roll Away' they say.

    Meanwhile rolling costs about 5x the stamina as the shoulder charge bs.
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  10. #20
    Originally Posted by Fuzzybutts Go to original post
    'Just Roll Away' they say.

    Meanwhile rolling costs about 5x the stamina as the shoulder charge bs.
    I'm pretty sure you can just normally back dodge, which costs no stamina. I feel like I've whiffed charges when the opponent just regular back dodges, and the guard break cancel stops you from moving forward so you should be out of range of that as well.
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