New Game-Type
So I completed the story mode and there were a LOT of neat things that could be worked into the Multiplayer. Not sure what we would call it, "Seige, Battle, War?"
New Game-Type(s); Castle siege, Infiltration & Extraction, Large scale open field battle,
- Much Larger maps
- Overall mission objectives with sub objectives that help advance main objectives(for offense and defense)
- Certain map triggers to initiate traps i.e. Fires, floods, arrow barrage, catapults, seige towers, poison gass, battering rams, destroying bridges, gates, blocking a pass, etc
- Horses included
- Story mode Hero's/Characters included
- Minions included
- Feats activated
- Gear stats activated
- Some of the buffs & feat pick-ups exclusive to story mode
A lot of these features we saw in story mode but why stop there?! Let's put it into an ACTUAL game-type!! I'm envisioning massive battles reminiscent of Dynasty Warriors.
Other thoughts and suggestions?
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