A guide to comprehensive Lawbringer Fixes
From the reddit post: https://www.reddit.com/r/Competitive...awbringer_fix/
TLDR:
STAMINA
ATTACK SPEED AND STANCE CHANGE SPEED
GUARANTEED COUNTERHITS AND KIT REWORKING
(read the midsection of the post for elaboration)
My reasoning for making this post was to give my thoughts, as a main, on the Lawbringer debacle. Most of the "high-level" players are acknowledging that the Lawbringer is broken right now: he can't confirm any decent damage, his parry abilities are unusable, he's too slow to get combos off etc. And many Lawbringer mains recognize this too: Block->Shove->GB->Side Heavy/Wall Throw->Side Heavy is just about his only viable tactic to get damage right now and it's entirely dependent on GB counter being broken. As soon as Ubisoft returns it to the Open Beta timing Lawbringer will be broken, he's already barely viable but that will take away his only string for damage right now. It's possible to win with him in casual duels and 4v4 (My win% with him in both is around 80%) but as anyone paying attention to the forums and what talented players are saying, this is owing to opponents being bad. Once people parry the majority of attacks and the meta shifts to feints and parry-baits Lawbringer is unviable, unlike every other hero who can guarantee at least some damage (Raider is the lowest of the "viable" heroes for the same reasons).
Through getting the Lawbringer to Rep 1-something, reading EVERY post about the current state of the Lawbringer for inspiration, watching high-level players desperately try in vain to make him work and engaging several people in discussion and theory crafting I've put together what I believe to be the best fix for our favorite derpy iron-clad hero.
Counter Attacker, Disabler. The Lawbringer has two intended functions of his kit: punishing off parries and manhandling the opponent to control the fight tempo. The pieces for this are there in his kit, they just aren't working right. He's got some really interesting options off parries but they don't land, and Shove is absolutely amazing with its speed, ability to come off a block, and most of all the ability to substitute for a combo starter. Unfortunately he just gets parried on the 2nd hit of any string.
The way I see it fixing the Lawbringer has to accomplish two things: give him usable options off a parry to cement his status as Parry King, and allow him an easier opportunity to get combos off to cement his "bullying" playstyle. Here's what I recommend to achieve both:
1) Increase his attack speed slightly. His lights are fairly quick already and don't need too much tweaking. His heavies need a lot of work however. This will allow him to actually have a chance of getting the 2nd or 3rd hits out of his combos. But that's just some optional damage for him and isn't his bread-and-butter. With a higher attack speed things like Long-Arm->Light->Heavy Combo have a chance at getting off rather than being parried right away which would be great and incentivize its use. But the way I see it, Lawbringer shouldn't be living and dying by his combos. Which leads us to...
2) Stamina. Bump his stamina up just a bit. Enough that he can get a full combo off and not be wheezing, but really I think he's fine for the most part. Glaring exception being blocked or worse parried for charging, that needs to be lowered ASAP. Again he doesn't need to be dealing tons of damage through his combos, which is why I believe his damage output is fine where it is. He just needs to be able to confirm more attacks so he can actually output his damage numbers.
3) Half of the Lawbringer's kit is useless and the other half is barely functioning. We've addressed how to get Shove->Combo and some of his other moves and now we can get to the even more exciting half: the parry fix. I think that this would be the best solution: giving him a guaranteed charge, giving him a guaranteed Long Arm off a parry, and speeding up (but not guaranteeing) the overhead unblockable. Allow me to explain:
Charge is a no-brainer. He gets the upper light for free; Charge also does barely any damage and should be free as well. It's one of the best disabling options in his kit, acting as a reset to get the opponent away for some breathing room, letting you set the tempo, and is perfect in that role.
Long Arm: it does no health damage and only confirms a light, but does solid stamina damage and very clearly shuts the opponent down. Allowing that for free off a parry is an easy green-light too. And if his heavies have been sped up ever-so-slightly he might even be able to get a combo off of that confirmed light, but it won't be guaranteed, which is fine because...
Speeding up the overhead and giving him true mix-ups. Here's where I think the genius lies and would allow the Lawbringer's entire kit to really shine I'm his role. Speed up the unblockable overhead just like the rest of his moves, so it isn't brain-dead easy to parry but can still be done by a good player anticipating it. Because we've made his other parry options viable and given him a chance at actually getting off his combos with a stamina bump the Lawbringer player won't have to rely on this move which is what gives it actual mix-up potential. The way I see it happening is that the Lawbringer lands several parries and uses his safe options first, then he actually goes for the overhead. Because it's an unblockable your opponent has to respect it, either by dodging (fine) or going for the parry. If it was guaranteed what's the point of making it an unblockable? I think this might've been there intention: allow the Lawbringer the ability to feint the unblockable, and then either A) land his own counter parry off the bait, or B) because it's faster he'll could cancel into a now safe charge or Long Arm. This would give the Lawbringer an actual mix-up off his parries, if the enemy doesn't respect the unblockable they're about to eat a **** load of damage, and if they do try to react to it the Lawbringer player gets to punish their opponent without doing crazy damage but by utterly demoralizing and disabling them repeatedly. Which finally would give us a Lawbringer that could do what he's supposed to do and fix him without changing his intended playstyle or make him overpowered via his damage potential.
If he successfully lands a combo the opponent messed up because his 2nd & 3rd hits weren't guaranteed, just fast enough to be viable. If he lands a parry he's indisputably the hero with the best riposte mix-up and potential off a parry (because you can still go for GB->Side Heavy for raw damage as another mix-up). And he'll actually be solid in his role at disabling the opponent without being overpowered in his damage potential, such as with Valkyrie and all of her unblockables which only net 1-2 hits.
I believe all of the above would be the best potential fix for the Lawbringer. It'd finally make him shine in his two roles as Parry King and a bully without making him overpowered, and it would actually make him fun to play as, and frustratingly enjoyable to play against. Right now spamming shove and throwing people into a wall for a heavy is only so much fun...I'd love to actually be rewarded for parrying and thus focus on it as the primary part of my kit, with Shove bully combos being icing on the cake.
Feel free to comment, and please offer suggestions or critiques. I'd love to hear what anyone has to say, unless you're just going to comment and tell me we "haven't had enough time to get used to him or figure him out". His playstyle and toolkit is self-evident, he just can't actually do it right now and anybody who actually knows the game mechanics knows he's in a really bad spot now. This is just what I think offers the best balance of buffs for the Lawbringer without changing his intended playstyle to dealing big damage off heavies etc. He's meant to counter attack and disable and I think he'd be ridiculously fun to play if he was able to do that properly.
Thanks and see you all on the battlefield!
[Edit 1: I realized you could also feint the unblockable into a top light interrupt if they buy it and try to start a combo with his now presumably faster heavies.]
1 people found this helpful