Hi everyone, this is a repost of my post in suggestions, please offer your support if you wish for changes to be implemented. Strength in numbers.
http://forums.ubi.com/showthread.php...-a-an-overhaul
http://forums.ubi.com/showthread.php...wbringer-Fixes
I have been posting this on pretty much every Lawbringer post I can find. I'm sorry if it is a tad on the spam side because I keep repeating myself, but he is overwhelmingly the weakest character in competitive play. He is good in gank situations, but then again.. who isn't? Even so, a better bully in ganks is easily the shugoki, who has more armor and higher damage, and can tank hits. As a heavy, his kit WORKS, as a heavy hybrid "counterattacker" class, Lawbringer's makes absolute ZERO sense.
I'd say to check out this reddit post for all of his drawbacks that make him less viable than other characters. I am Rep 5 on Lawbringer, on Xbox 1, and rep 2 on PC. You can say I've been around the block with this character a few times, and don't play against noobs anymore. This character is a nefarious noob stomper. Noobs who get scared and sit like a deer in headlights when you do an unblockable, and don't know how to counter guard or block the charging attack get DESTROYED by Lawbringer. However, at high level play, all of your attacks are dodged and parried more easily than any other character's. Not to mention, he is a "COUNTERATTACK" Class, and none of his counterattacks after parries will hit except for the light parry riposte. Every single other riposte can be blocked, dodged, or parried, making his reliance on parries almost utterly useless.
https://www.reddit.com/r/forhonor/co...res_a_rundown/
Two things that the post does not deal with, is Lawbringer's parrying of LIGHT attacks. Herein lies the problem, how does one hope to parry light attack and light attack combos if our stance change is the slowest in the game, even so, if that is changed, nothing stops an enemy from doing heavy > light attack combos to avoid getting punished by parried light attacks. Assassins can easily get around our slow stance change, and the odd timing makes it hard even at higher level play to even block light attacks as well. Especially with feints being an ever prevalent tactic in higher level play.
Feinting as a Lawbringer will bring you to exhaustion state in nearly 1 feint, making that tactic not as viable.
For an elaborate list of possible fixes please look here
https://www.reddit.com/r/Competitive...awbringer_fix/