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  1. #1

    Addressing All of the Lawbringer Problems. Input Appreciated!

    Here is a link to the second part of this post: A comprehensive Lawbringer Fix: http://forums.ubi.com/showthread.php...wbringer-Fixes

    https://www.reddit.com/r/Competitive...awbringer_fix/

    I have been posting this on pretty much every Lawbringer post I can find. I'm sorry if it is a tad on the spam side because I keep repeating myself, but he is overwhelmingly the weakest character in competitive play. He is good in gank situations, but then again.. who isn't? Even so, a better bully in ganks is easily the shugoki, who has more armor and higher damage, and can tank hits. As a heavy, his kit WORKS, as a heavy hybrid "counterattacker" class, Lawbringer's makes absolute ZERO sense.

    I'd say to check out this reddit post for all of his drawbacks that make him less viable than other characters. I am Rep 5 on Lawbringer, on Xbox 1, and rep 2 on PC. You can say I've been around the block with this character a few times, and don't play against noobs anymore. This character is a nefarious noob stomper. Noobs who get scared and sit like a deer in headlights when you do an unblockable, and don't know how to counter guard or block the charging attack get DESTROYED by Lawbringer. However, at high level play, all of your attacks are dodged and parried more easily than any other character's. Not to mention, he is a "COUNTERATTACK" Class, and none of his counterattacks after parries will hit except for the light parry riposte. Every single other riposte can be blocked, dodged, or parried, making his reliance on parries almost utterly useless.

    https://www.reddit.com/r/forhonor/co...res_a_rundown/

    Two things that the post does not deal with, is Lawbringer's parrying of LIGHT attacks. Herein lies the problem, how does one hope to parry light attack and light attack combos if our stance change is the slowest in the game, even so, if that is changed, nothing stops an enemy from doing heavy > light attack combos to avoid getting punished by parried light attacks. Assassins can easily get around our slow stance change, and the odd timing makes it hard even at higher level play to even block light attacks as well.

    PS Sorry for the typo in the Title!
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  2. #2
    Bump, hes pretty pathetic.
     1 people found this helpful
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