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  1. #1

    Is anything going to be done about spammers ?

    In this game, if you're not playing orochi, kensei or warden and spamming hard on GB and combo, it's unplayable... Instead of releasing hotfixes about fullscreen and borderless issues, can't ubi work on balancing this game ?

    I don't understand how the warden with his 50+ kg of armor can spam 4/5 GB combos without losing stamina but a naked viking can only swing an axe twice...
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  2. #2
    Originally Posted by l3x0rcist3 Go to original post
    In this game, if you're not playing orochi, kensei or warden and spamming hard on GB and combo, it's unplayable... Instead of releasing hotfixes about fullscreen and borderless issues, can't ubi work on balancing this game ?

    I don't understand how the warden with his 50+ kg of armor can spam 4/5 GB combos without losing stamina but a naked viking can only swing an axe twice...

    Actually medieval armors were MUCH lighter than todays full bulletproof armors (full war armor)

    But yeah the warden has the fastest attacks (top light and zone attack) and a good one will just do that and vortex combo (with 2 side lights after the shoulder charge, only used after the charge)
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  3. #3
    Some kind of cooldown for GB and moves would be good, but GB spam isn't as broken as other things. It's still entirely possible to counter GB, and the more you spam it the more likely your opponent will start countering every time.
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  4. #4
    I see the problem aswell. When you are not a ultra high skilled player and can parrier every hit, you gona just lose vs assasins. I for myself can parrier pretty good, but i dont gain much from it. i can parrier and 1 atack. atfer that the assasin will just jump to the side and start spamming again. Most players play warden, peacekeeper, and others who can hit fast, becourse its just to strong. Even when they hit 2 out of 10 hits, they still gona win.
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  5. #5
    Originally Posted by l3x0rcist3 Go to original post
    In this game, if you're not playing orochi, kensei or warden and spamming hard on GB and combo, it's unplayable... Instead of releasing hotfixes about fullscreen and borderless issues, can't ubi work on balancing this game ?

    I don't understand how the warden with his 50+ kg of armor can spam 4/5 GB combos without losing stamina but a naked viking can only swing an axe twice...

    No they can't, and they won't. Ubisoft will unbalance the game further in the future with new characters,buffs,and nerfs.
    If You're frustrated now, just wait. You aint seen nothin yet. Balance is not an option.
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  6. #6
    The problem is that if they make light attacks easier to block, heavy attacks will become impossible to ever land. There is no way they can fix this with a system of two attack speeds and one block timing. They need to do a slight tweak to block to take both light and heavy into account and then the rest of the game can be balanced easily without Breaking individual components of combat.

    http://forums.ubi.com/showthread.php...3#post12345073
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  7. #7
    The problem is that GB timing is inconsistent based on latency and other factors so the muscle memory that comes with such breaks doesn't develop as easy as it does for, say, parry. This isn't an issue so much with GB as it is with the game's coding.
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  8. #8
    Itsaku's Avatar Junior Member
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    Originally Posted by Alchemist-21- Go to original post
    Some kind of cooldown for GB and moves would be good, but GB spam isn't as broken as other things. It's still entirely possible to counter GB, and the more you spam it the more likely your opponent will start countering every time.
    What the hell are you talking about? Guard breaks are the most broken thing in this game by far. You can't counter them like 9/10 times even when you press it at the right time, you have to simply NOT fight anywhere near environmental hazards as guardbreaks will lead to instant kills, guard breaks will lead to guaranteed heavy attacks for most classes, and the problem with Warden's shoulder charge is guard break mixup and the fact that guardbreaks are broken as hell. When they are fixed as OP stated, we won't be forced to simply not fight ever near environmental hazards and instant kills be caused by our mistakes rather than guard break countering not working, we won't have to take Orochi's storm rush -> 2x top light -> guardbreak -> heavy anymore (guardbreaks being countered again and all), and we can actually dodge Warden's shoulder charges because only the guardbreak mixup will actually hit if you DO dodge, and you know by now.
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  9. #9
    There is a solution called "git gud." It never fails
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  10. #10
    TCTF_SWAT's Avatar Senior Member
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    Originally Posted by Crims0n_Sky Go to original post
    Actually medieval armors were MUCH lighter than todays full bulletproof armors (full war armor)

    But yeah the warden has the fastest attacks (top light and zone attack) and a good one will just do that and vortex combo (with 2 side lights after the shoulder charge, only used after the charge)
    That's a big ol negatory. According to the frame data alot of character have the same light attk speed.
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