Hi all,
I was analyzing the act of fighting in the edge of a hole, there is a map which point C is full of these, and fighting there is both intense and frustrating.
My consideration is such that it feels that the 'attacker' (the one who tries to push an opponent) has the advantage since he has 'nothing to lose':
1. A missed or dodged attack makes the attacker hit an 'invisible wall'. I think the attacker should also be careful of attacking blindly. The attacker should fall down if he misses the attack or the defender dodges properly.
2. After hitting an opponent, if the attacker keeps clicking in an uncontrolled manner, he should fall because of 'inertia'
I think if these 2 items are implemented, not only the defender has to avoid getting grabbed and dropped into nothingness, but also the attacker to be careful not to stupidly attack his opponent. As of right now, the only concern of the attacker is not to miss his guardbreak and not become the 'defender'
thoughts?
JV
you make some good points.
i had an idea of a perk or passive "cliff hanger" that allows you to press a button combo or gives you a chance to hold onto the ledge to have a chance to get back on your feet.
maybe its only active when your 50% health and above.
I just think its lame as **** when youre wrecking someone, they havent done any damage to you at all, then they just push you off the edge