"Between a Rock & a High Place"
Initial Pitch: The Vikings house a new training ground for young heroes, high above the rocky shores of [insert name] bay. This gauntlet is for new recruits, designed to make them more aware of the swirling chaos that is war around them. If only the foreign invaders knew what they had walked into.
Setup:
- Activated Event, ongoing for (dependent on devs) 1-6 weeks.
- Player vs Player, 4v4, split by faction.
- Game is Skirmish (possibly elimination as well.)
- 9-square map; 9 stone-ish rooms (spires) sitting above an abyss with bridges in between.
- Rotation of elements every 45 seconds.
Rock:
- Stone Spires are large single rooms with 2-4 exits, each with a pick-up.
- In the middle of each is a brazier. This brazier will be lit normally when the room is not hazardous.
- When the room is about to become uninhabitable, the brazier's fire will grow upwards in a pillar fashion (1.7 second animation); high enough so those outside can see the flames a top the roofs.
- After 7 seconds from the beginning of the animation, the floor begins to be covered by flames, starting from the brazier spreading to the exits over 3 seconds.
- When the room is about to become inhabitable again, the brazier's flame pillar will dwindle (2 seconds), then over 8 seconds the flames will recede to the brazier.
High Place:
- Narrow ladders connect all the spires together.
- When the flame pillar dies down, you will hear the bridge begin to creak. A little at first, then a lot the 3-4 seconds before it drops.
- The bridge will suddenly drop, rotating on the remaining rope (axis.) Anyone not in a spire falls.
- When the fire pillar is ignited (before rooms fill with fire), the bridges rotates back up.
Endgame:
Complete the skirmish/elimination requirements to win. Time should allow for one to travel more than just the adjacent spire, if need be. The goal of level design is to test your situational awareness as well as combat skills in a narrow & wide scenario, forcing you from one to the other in rotation.