Writing this as a quick post as the experience of the game seems to be dieing off for me slowly, the sheer amount of time I have been up against people with purple high 70's gear and me and couple of my buddys with 20-30 gear are not only getting our ***'s kicked by people who have clearly had more time investment in the game but people who have better stats also.

The matchmaking stability and accuracy needs fixing, so many games have much better matchmaking by just separating them into tiers, theres no reason people who have nearly capped there gear should be fighting people who have not long started the game.
People can say "so people who have put time and effort in the game should be penalised?" no, people who have put time and effort into the game should be allowed to stick it out with people who have put just as much time and effort into the game, its a pretty easy way to murder a multiplayer experience by jumping in online and seeing blue/purple numbers then realising they are higher end gear scores and being like **** ... why is mine like 5... and im vs these? not only is it a major unfair advantage that these gents who have put in lots of time know far better what they are doing but they have much better stats to back there skill behind the game.

Separate the match making into tiers or refine the tiers if this has been tried (as its clearly not working) and allow people to get a better playing experience.

Also, why do classes have abilities such as bow shots and throwing weapons when others are left with abilities that CLEARLY show are being used with huge red AOE on the ground that no one ever gets caught in yet people get 3/4 of there health taken away by some cheap shot by someone who is like "hmm hes not looking at my very direction ill just waste him and get an easy kill", in a melee focused game I think that abilities that do such amounts of damage should fall in line with other abilities that are from other classes have your self highlight as your being targeted? who knows theirs plenty of ideas, this wouldn't be so bad if 9/10 people using the bow and throwing weapons (axes and dagger thing?) wasn't just running behind people and using them while theirs no way in hell they can know its going to happen.

Just some ideas to look into, some of this is out of sheer annoyance and some is critical thinking, there maybe better ways to even go around this but at the min it just feels like high gear scores are farming the ever loving **** out of new comers and casuals.