I don't know, but it wasn't you that ticked me off here, it's the guy who's saying that he is right where he needs to be we just aren't good enough to use him. "lol Git gud huh huh" I understand how he works, I am good at this game. I agree with the guard change speed, it's crippling him right now, an assassin can just chain lights after a fein and you can change guard fast enough to stop them from connecting. I think his heavy's and counters need to come out faster as well, other than that he can be used, but against someone good, you are gonna get stomped.Originally Posted by SLV_Legacy Go to original post
I'm going to be that guy (who mains the Lawbringer) and suggests that he absolutely does not need a complete rebalance in the slightest, but rather a few small tweaks to improve quality of life and make him more competitive.
Only gripe I have is that perception that his stance change speed is too slow... because Peacekeeper light attack spam always seems to throw me for a loop.
I agree with the guy above me, the Law doesnt need a total rework. just some quick tweaks here and there. For example, i believe these three changes could completely change the game for him:
1) faster guard change
2) make light attacks moderately faster, and heavy attacks slightly faster
3) make the joust unblockable, a la the raider
adjust stamina as necessary after some testing and bam, hero with a viable toolkit. right now, to be successful with a lawbringer one must have perfect fundamentals. not saying thats bad, but most LB mains can easily switch characters and perform nearly identical fighting styles. that does not an interesting hero make. i feel these changes would allow the LB to make the most out of his "counter-attacker" moniker. deadly and dangerous in the right hands, but not insurmountable.
for those wondering, the reason i suggest making the joust unblockable is to give the LB a decent mixup for parrys. and given the stamina cost, there should be some kind of payoff.
You obviously have never 1v1 against a good lawbringer. Lawbringers are one of the most over powered classes in the game currently. They can deplete your stamina and throw you around like a rag doll and block/parry like a mad fiend.Originally Posted by ShrimplyPibles Go to original post
Just don't dash after he shoves. Wait for a GB, tech it, then dash back. LB's blocks are the slowest in the game and his parries into top heavies only deal 5 more damage than Warden's. He is not very good and certainly not overpowered. 4v4 is a different story, however.Originally Posted by HighGround_S3G Go to original post
That is indicative of the quality of the player rather than the class being in a good place. Then again the class isn't exactly in a terrible place.Originally Posted by HighGround_S3G Go to original post
Originally Posted by jhaas909 Go to original post
My issue with lawbringer is mainly the guard change. A counter-attacker should have a fast guard stance but slower attack speed. I think that maybe the stun time should be increased over the the normal attack speed though. However attack speeds in a chain should increase. This would make counter-attacking effective by allowing a slightly higher change of starting and completing a chain that follows but normal attacking still bad (that chain attacks can still be blocked but would need a faster reaction to do so increasing how often you can pull them off).
with point 3 i disagree in its current state since it has a godly range, use it to catch up with people and guard break them, dont use it when they are looking at you. (its range is worth the stamina in my opinion.
Warden's is more situational though, if you don't attack from the top, you should be fight against him. LB on the other hand can get Blind Justice out of all sides, characters that tend to use light attacks (Orochi, Berserker, PK, Nobushi) are exposed to great risk with every strike. I believe that's why they nerfed his block speed to the ground, if not then those guys wouldn't even be able to attack him. I don't see how we can increase the speed without making him OP.Originally Posted by imialavie4 Go to original post
Yes, his chains should be fast enough that ppl cannot interrupt it. As of right now, you don't even need to block or parry, just light attack and you can stop his chain, even the unblockable one. Those chains should be at least safe to pull off, the unblockable should be uninterruptable but not guaranteed. Therefore, if opponents commit too much, he'll pay for it.Originally Posted by EIectron Go to original post
So what you are saying is that, because the fast classes would have a harder time dealing with him, his block change should be slower than the fast attackers. Do you realize you are basically saying a character should be gimped so the fast attackers don't have to try as hard? Lawbringers literally have to hope that the way you changed your block to lands on where they attack next, if you chase a PK whos spamming light attacks you will get wrecked.Originally Posted by VMPL1 Go to original post
Also its not like every single person can actually parry light attacks, some attacks are insanely fast and only people who have insane reaction speed would be able to parry them.