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  1. #1

    Play a Fast Character to be Competitive.

    Just some thought I've gathered throughout playing.
    I've played quite a bit of this game through the testing and since release with multiple characters and I can safely say at this point faster characters dominate the playing field, regardless of game mode.

    The fact that even their quick attacks interrupt swings and combos makes them far above the toolset of the slower characters. Compounded with the fact that the slower class of characters raise their blocks at a slower rate than the fast characters can swing a quick attack in a combo chain, which makes a tank character have to rely on dodge as a form of defense against fast character which is pretty obviously heavily favored toward the speed.

    I'm not saying that you can't be good with the slow characters or win with them, not at all, I'm just suggesting they are far inferior to the speedier move sets and faster characters that have a ton more tools in the box than them. In a game I thought was supposed to be about a level playing field and balance all the time this seems odd. At higher levels of play slow characters become almost obsolete against competent players.

    Coming up against competent and highly skilled players using the fast characters like PK, Zerker, Oro, Valk means they can pretty much nullify or dodge any of your moves as a class such as lawbringer, raider, shugoki and to some extent even conqueror and warlord.

    In conclusion I think it is much easier to be competitive and essentially 'good' at the game if you pick and use/learn a faster character.
    The slower characters have a much higher learning curve when stacked against them (meaning- to be effective against other good players of all classes) and in almost all cases a much more limited toolset.

    What does everyone else think?
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  2. #2
    YappysDaBeast's Avatar Member
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    All peacekeepers are pure cancer. Such a no brainer skill less class.
    The funny thing is. They swing faster than you can block. As blocking has a little cooldown on keep changing direction.
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  3. #3
    Idk what your on about, Shugoki ruins people if you know how to time your charged heavy.

    I mostly Main warlord now, I actually GAVE UP ON FASTER CLASSES in return for how strong some of the heavies are. Assassins barely see much going on at higher level play and only exist to stomp new players into the dirt and force them to learn game mechanics (albeit this can be toned down). If you take a look at Orochi/PK for example at higher levels of play, the majority of people can predict their every move. This is mostly due to assassins having a very limited moveset/kit in comparrison to other heroes.

    Assassins in general do need changes and adjustments but not where people think they are. They need a higher skill-cieling that one can reach while also being less noob-stompy. Currently if you have played the game since alphas/betas you will be able to predict how an assassin will react to literally any situation. The only things they have to even attempt to mix things up vs other players is feinting heavy attacks, which can lead to disastrous results versus classes with uninterruptable attacks such as the shugoki/warlord/lawbringer. One bad feint = poof goes the HP bar.


    Also not to mention Shugo/Warlord have light attacks that are faster than those that assassins put out. Its kinda crazy.
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  4. #4
    Originally Posted by YappysDaBeast Go to original post
    All peacekeepers are pure cancer. Such a no brainer skill less class.
    The funny thing is. They swing faster than you can block. As blocking has a little cooldown on keep changing direction.
    Not all of them are. I have had some compliments about how I play her.
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  5. #5
    Gonna have to say no. You can easily get to a high skill level with a slow character, but you will have master mechanics like parry/block/gaurdbreak.

    As a fast character blocks and parry's kill me, and as a slow character dodges and chasing will make me cry as well. But playing on both sides, I can definitely handle the same skill level with fast and slow. Some times slow is even easier, because fast are very risk reward, so ****ing up or getting parried twice in a fight will hurt.

    Slow characters require a complete different play-style but are not in inferior.
    Also, the raising the gaurd thing is animation only, its pretty much instant in practice, and the same for every character. The only difference is that assassins have gaurd decay so the can't keep gaurd up in 1 direction(pun intended)

    Fast characters are currently "the jam" as the kids say. Because they can easily spam attacks and are hard to get a foothold against. The better people you find, the harder a faster character will be compared to a slow one.
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  6. #6
    YappysDaBeast's Avatar Member
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    As a lawbringer. peacekeeper is the only character that is a huge problem for me.
    They feint attacks and hit another direction (I'm on cooldown on block direction) by time the 2nd attack connects to me.
    Only class I cannot parry is a peacekeeper unless they come from the front with a jump attack.

    Either their attacks need a slight speed reduction or classes need their block time increased.
    I've never been so obliterated in a 1v1 by any class than a peaceekeeper. Even the low level peacekeepers are a huge problem.

    Peacekeepers don't even need their bleed back to how it was. That was the only time a peacekeeper would make themselves vulnerable is when they came close for an attentive guard-break.

    The only way do defeat a peacekeeper as a lawbringer is. Shove > Guard Break > Heavy > Shove > Guard break > heavy.

    If you use any light attacks or heavy attacks. You will utterly destroy yourself as they will dodge and make you sorry for even trying to swing.
    Feinting a heavy attack, by time you cancel the heavy and go for another directional swing. They have already landed 2 hits on you.

    It's even worse in gear based games, when 2 attacks take you down to 50% HP and with bleed ontop of that.
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  7. #7
    Originally Posted by xXBagsXx Go to original post
    Just some thought I've gathered throughout playing.
    I've played quite a bit of this game through the testing and since release with multiple characters and I can safely say at this point faster characters dominate the playing field, regardless of game mode.

    The fact that even their quick attacks interrupt swings and combos makes them far above the toolset of the slower characters. Compounded with the fact that the slower class of characters raise their blocks at a slower rate than the fast characters can swing a quick attack in a combo chain, which makes a tank character have to rely on dodge as a form of defense against fast character which is pretty obviously heavily favored toward the speed.

    I'm not saying that you can't be good with the slow characters or win with them, not at all, I'm just suggesting they are far inferior to the speedier move sets and faster characters that have a ton more tools in the box than them. In a game I thought was supposed to be about a level playing field and balance all the time this seems odd. At higher levels of play slow characters become almost obsolete against competent players.

    Coming up against competent and highly skilled players using the fast characters like PK, Zerker, Oro, Valk means they can pretty much nullify or dodge any of your moves as a class such as lawbringer, raider, shugoki and to some extent even conqueror and warlord.

    In conclusion I think it is much easier to be competitive and essentially 'good' at the game if you pick and use/learn a faster character.
    The slower characters have a much higher learning curve when stacked against them (meaning- to be effective against other good players of all classes) and in almost all cases a much more limited toolset.

    What does everyone else think?
    Yeah, I agree. It's easier to win with speedier classes, especially considering some sluggish characters like Raider and Lawbringer only have 1/3rd of your guardswitch speed. Simple light attack spam can absolutely decimate everybody not quick enough and it might even carry you up to high tier skill level, since most intermediate players can't handle that kind of pressure consistently. The superior dodge is just icing on the cake. However, you're also squishier and the character is less forgiving, when you fudge up.

    If you don't want to play a Cheesekeeper or Cockroachi, you can go Kensei and you'll have everything you need except the superb assassin dodge. And you'll even learn to play the game properly.
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  8. #8
    YappysDaBeast's Avatar Member
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    The only people who don't agree with how Peacekeeper currently works are the people who play her 24/7. She does not fit in the current combat system.
    No other of the fast characters are as deadly. A peacekeeper can just stand right in your face and spam light attacks with feint and destroy you.

    None of the other fast classes are even in the current league as peacekeeper currently.
    Peacekeeper doesn't get much punishment for bad placement or mistakes. Zerker/Orochi will be dead if they are making mistakes.

    The playstyle really needs to change on peacekeeper to fit into the games current state.
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  9. #9
    Originally Posted by NeoVidia Go to original post
    Also, the raising the gaurd thing is animation only, its pretty much instant in practice, and the same for every character. The only difference is that assassins have gaurd decay so the can't keep gaurd up in 1 direction(pun intended)

    .
    This is incorrect. There is cool down between switching guard sides and the speed differs depending on the character classification. So an assassin can swing quick attack combos faster than a slower character can change their guard to the appropriate side.
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  10. #10
    Originally Posted by YappysDaBeast Go to original post
    As a lawbringer. peacekeeper is the only character that is a huge problem for me.
    They feint attacks and hit another direction (I'm on cooldown on block direction) by time the 2nd attack connects to me.
    Only class I cannot parry is a peacekeeper unless they come from the front with a jump attack.

    Either their attacks need a slight speed reduction or classes need their block time increased.
    I've never been so obliterated in a 1v1 by any class than a peaceekeeper. Even the low level peacekeepers are a huge problem.

    Peacekeepers don't even need their bleed back to how it was. That was the only time a peacekeeper would make themselves vulnerable is when they came close for an attentive guard-break.

    The only way do defeat a peacekeeper as a lawbringer is. Shove > Guard Break > Heavy > Shove > Guard break > heavy.

    If you use any light attacks or heavy attacks. You will utterly destroy yourself as they will dodge and make you sorry for even trying to swing.
    Feinting a heavy attack, by time you cancel the heavy and go for another directional swing. They have already landed 2 hits on you.

    It's even worse in gear based games, when 2 attacks take you down to 50% HP and with bleed ontop of that.
    This is exactly what I am talking about and have experience the same thing. The Peacekeeper move set essentially nullifies the Lawbringer move set and it obviously isn't supposed to be like that.

    And that isn't the only instance either
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