Can we get some sort of point system that tallys up so its not just the RNG of whoever has the most territories on the last round?
Right now all the territory we are claiming and defending means NOTHING to who the winner is at the end of the round.
I think the whole faction war is just fake, randomly generated map. However the idea is interesting, but it seems the players have no influence on that, like there is sitting programmer in ubisoft and changing war as he wanned, so he managing all factions are sometimes in lead![]()
It need some system, like you earning points for win and loss, depend at attacker and defender status. Example, like if you are attacking at enemy territory, you earn 5points for win, but 1point for loss, if you are defending at your territory you will get 4points for win, but 2points for loss, because you are still fighting home. I know maybe it doesnt sound logical, but its just and example. The game reandomly generate at what territory you are fighting (attacker or deffender). So after you earn all those points after match, you can spend them at territory, but only at territory you are standing/fighting and territories that touching it. No far territories. But you can use those points on different territories too, but your points value decrease when you want use them at further territories, like territore that is not touching your territory -1 point. And even further territories -2 points.
Or some system like that, take it just as an example.