I wanted to firstly talk about GB. Going through the forums, I hear that a considered "issue" to the game is that it is too defensive, but at the same time people want to take a offensive ability, and make it weaker. I think the timing on GB should be exactly the same. I think the only change should be the indicator should only show up during the time that you can counter, OR even better, give you the flair indicator that you can counter. (Like a basic attack coming in giving a flair indicator like you can parry) just so the game communicates it better. I dont get gaurd broken 95% of yhe time anymore because i learned the timing, its actualy not hard, you just gotta find it, the rest becomes easy. And also revenge. The only change I would like to see on revenge personally, is that you shouldn't be able to trigger it in EVERY single situation. Fine how it is really, but could you at least make it not able to be triggered during a grab? I the fear, that there is legit no way that I can hit this guy, other then feigning an attack, and him triggering it on accident. I bring up these points with high level play, and the fact that I honestly love the game already as is. Even these two issues I pretty much get around All the time, but would be better if they weren't issues in the first place.