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  1. #1

    Orochi and Nobushi Needs to be nerfed.

    Since the open beta I've seen a large amount of Orochi and Nobushi and now I'm starting to see why. The Orochi are so fast with high damage that i feel that a lot of there moves should cost more stamina. These include the dash attack and the dodge strike. It just doesn't make sense that characters such as the Lawbringer and Conquerer have charge moves that do little to no damage but cost 70% of your stamina. I know its what the problem is because every Orochi I fight does the same 3 moves over and over again. Charge, Side Roll, Grab. Rinse and repeat. So I feel like they should cost more stamina or do far less damage and I'm sure others will agree. As for the Nobushi I feel like they should loose some of the attacks that cause poison damage. It seems every attack they use has poison and It's pretty dumb. All in all if you(UBISOFT) haven't seen the large shift to Samurai and those two classes in particular than you guys really are blind. I hope you guys plan to balance the game out cause its getting kinda daunting.
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  2. #2
    I think Orochi is mostly fine but Nobushi probably does need an adjustment.

    Once you know what all of Orochi's moves look like, he is much easier to deal with. I think once they balance GB he'll fall into line. Right now he has a lot of strong offensive options to keep his enemy off balance and then he slips in a GB or two and you're done. Make GB's risk match the reward a little better then it would really bring Orochi back to balance along with PK and to less effect Warlord and Zerker.

    The fact that Nobushi has stupidly long range means that she has a ridiculous advantage over the half of the classes in the game that can not dodge and attack simultaneously.

    When you parry her attacks, you don't typically get a GB like you do against most other characters.

    Her light attacks have crazy range (way longer than any other class's lights besides maybe Kensei) and are ridiculously fast, have high damage thanks to her free third light and bleed effects, and have no recovery time. I think one of these things should change.

    I understand that characters like PK, Kensei, Zerker, and Orochi can get the best of her thanks to their ability to dodge attack... but there are 7 other characters in the game who really struggle against her and have really limited tools to deal with her.

    I really think they need to decrease her range on her basic light attacks. Maybe to compensate her they can give her a small buff somewhere else in her kit. Something to keep her just as strong against assassins without making her so oppressive against the other characters in the game.

    As it stands... she basically has free reign to spam light attacks at her opponent and there is nothing 7 out of the 12 classes can do about it. They come out too fast to block consistently let alone parry. And they absolutely melt people. And even if you do avoid one she can recover to defend just as fast as any other character despite her stance being way more extended compared to the other warriors.

    It's very irritating to see he stretched way out in a lunge and then teleport back to a defensive block posture as your attack lands.
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  3. #3
    DrExtrem's Avatar Senior Member
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    Imvho the nobushi is too strong. Her heavy attacks are fast and maybe one of the hardest hitting ones with the poison buff.

    She is able to get an overhead heavy within a gb as well.

    Her light attacks are faster, than the orochis and can be chained with her kick that is hard to dodge. She will always get the first attack due to her range and that already applies poison.

    The level-2 orochi bot is imvho the strongest one, because she already uses most of ger toolkit with great effect. Not even the very strong warlord, conqueror and kensai bots are as hard to fight, as the orochi-bot.

    Why do I rate the strength of a class by their bots? Because the bots don't screw up and use the given kit equally effectively.
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  4. #4
    Originally Posted by Peligrad Go to original post
    I think Orochi is mostly fine but Nobushi probably does need an adjustment.

    Once you know what all of Orochi's moves look like, he is much easier to deal with. I think once they balance GB he'll fall into line. Right now he has a lot of strong offensive options to keep his enemy off balance and then he slips in a GB or two and you're done. Make GB's risk match the reward a little better then it would really bring Orochi back to balance along with PK and to less effect Warlord and Zerker.

    The fact that Nobushi has stupidly long range means that she has a ridiculous advantage over the half of the classes in the game that can not dodge and attack simultaneously.

    When you parry her attacks, you don't typically get a GB like you do against most other characters.

    Her light attacks have crazy range (way longer than any other class's lights besides maybe Kensei) and are ridiculously fast, have high damage thanks to her free third light and bleed effects, and have no recovery time. I think one of these things should change.

    I understand that characters like PK, Kensei, Zerker, and Orochi can get the best of her thanks to their ability to dodge attack... but there are 7 other characters in the game who really struggle against her and have really limited tools to deal with her.

    I really think they need to decrease her range on her basic light attacks. Maybe to compensate her they can give her a small buff somewhere else in her kit. Something to keep her just as strong against assassins without making her so oppressive against the other characters in the game.

    As it stands... she basically has free reign to spam light attacks at her opponent and there is nothing 7 out of the 12 classes can do about it. They come out too fast to block consistently let alone parry. And they absolutely melt people. And even if you do avoid one she can recover to defend just as fast as any other character despite her stance being way more extended compared to the other warriors.

    It's very irritating to see he stretched way out in a lunge and then teleport back to a defensive block posture as your attack lands.
    I spot an Orochi main!
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