To those who are crying about gear.
Edit: Keep in mind this post is not to justify bad matchmaking but to talk about gear overall. There should still be toggleable ruleset that disables higher than X reputation level heroes from that match, so u can ensure u can play with ur item level limit, but still searching ur overall level so u dont play against new players either. The main point of this post is to show how easy it is to get that gear urself, and how revenge gear is not OP, because it doesent work as good vs same level gear players (not nearly as much dmg if opponent has high gear and proper build) and also falls off heavily against skilled opponents due to mechanics of revenge overall.
There have been some constructive threads lately opening up the topics properly to people who are complaining about issues.
Now this time we are gonna talk about gear. By now the game has been out long enough that any player who had time in their hands could have reached max gear themself if they werent playing multiple characters. It is no longer about being nerd to have 108 gearscore, since all it take is getting rep 3 and boom u can insta 108. Now when people are hitting rep 12 etc the shame is on u for not having slightest bit of dedication.
This ofc does not apply to those working players who have had no time to play. But you just have to live with it and accept the fact that like in any game that needs a little time spent on them, u will be little behind AT START. Soon enough even you will catch up.
Now the second thing that u might think that those fast 108 were pay to win, this only applies if u were unexperienced with gear system or just simply didint figure it out even u had time to check it in betas. Basicly it goes like this, when the game launched everyone got 3k steel from tutorials, and if u simply saved all ur coins till u had rep3 and didint buy all this useless midleground coinbait gear (which only purpose seems to be baiting ur coins and making u pay for coins when u finally can get heroic), you would be able to insta 108 when u got rep3, atleast very close if not full 108 (depending on ur gear part drop luck).
Now that we figured out HOW EASY it is to get that MAX OP BROKEN GAMEBREAKING UNBALANCED GEAR. We can finally talk about the OP builds.
Revenge build, if build properly with high damage and defence, is very stamina consuming and is mainly focused on farming revenge in fights. It will destroy NOOBS, low geared people, and bad build people (those who thought Im assassin I dont need def stat, looking at u 108 pk's who I oneshot). But the fact in this build is that it relies HEAVILY, and I mean COMPLETELY to revenge. And as it relies completely on revenge, when people learn to play, this build is actually WEAKEST build in game. Why? Because it is way simplier to counter than any other high gear build, it just appears so OP bcs its noobstomper build more than any other and benefits strongly for opponent having low level gear.
Cooldown reduction build, now this build starts to be little more troublesome, because it doesentt rely on easily countered game mechanic, and will be more suitable for competitive play. It offers tons and tons of feats, who cares if u got revenge build? Just run to my trap to setup fast and clean fight bcs u have no stamina, or I can just start with nice throwable and take majority of ur hp for free. Or perhaps I just drop catapult to you multiple times in 1 game.
Full throw build. This build has 100% uptime and is perfect revenge build killer, why? Bcs revenge builds usually have MINMUM throw. Which gives you HUGE advantage on hazard areas. Combine this build with certain heroes and now you know what is truly OP. This build is far more supporting of high skill gaming compared to revenge build, because all it takes is one throw, even if u are in revenge mode.
Now the perfect builds are probaply mix between all of these, which were mostly just set as an example for reflecting how revenge build is not as op as people think, but is more of a noobstomper and gear level advantage (kills low geared people in ridicilous easiness if they dont counter ur revenge plays at all). It is mostly working because for some reason people have not yet realised numbers is not always advantage, and that its not a good idea to try to finish that guy off who revenged with low hp. I mean guy just revenged, u kept attacking hes hyperarmor and got killed, SO OP right?
Edit2: I am aware of the issues with mm and I hope them to be solved. Im not defending my gear in world where heroic fights starting gear or something like that, but I am however defending gear in balanced enirvorment where everyone has high gear. I am completely aware and bored by the fact that my revenge gear deletes new players / high level "noobs" testing new heroes. The latter should definetly die to my revenge far less yet they play just like the new players which is 100% on them. I do however take enjoyment killing high level/gear players with my build, because I know that the same build cant kill me (since I play it I know how to play against it). This means that in THIS matter I have higher skill than my opponents given they have equal gear, and I will abuse the noobiness of community and be happy about it. Noobstomping is fine, newbstomping is not.
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