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  1. #1

    Conqueror buff

    So for those of you in the know, this suggestion should come at no surprise.
    For those of you in mid and low skill ratings, shrieking wildly, here's a little spoiler for high skill MMR -

    Conqueror is terrible

    From the majority of my playtime, it just gets obliterated by anyone competent enough to feint properly.

    I don't even need to backup my points to prove it, conq is bad in high level - you can just look around.

    Buffs
    Unparryable Heavy Attacks -
    Now I know what you're thinking, dumb and broken. But, this is realistic, and also works for the balancing. The whole point of flails was to wrap around the weapon and yank it away from your opponent, basically meaning that if they tried to parry, they would lose their weapon. You can even see the realism attempt in that Conq can't feint, which is fine, but it needs some form of benefit to make up for, basically, not being able to pull off high tier play.

    Superior Block Strong Attack -
    So the jist of this that you get a free counter attack in the direction of your parry.
    Those of you smart enough have already realised this is utterly redundant.
    I get a free attack in the same direction they just attacked me from, yay! Oh, they blocked it... Right, of course they did.
    Irrelevant unless you're fighting an assassin.
    Needs to be unblockable, but dodgeable

    Off those two changes already conq may be viable - I have more suggestions but they're broader, like stam costs etc, which may not even be relevant if those 2 changes are implemented.
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  2. #2
    Conq has yet that annoyng spammable shield bash that let him block attacks even if he fails it(unless the attack is a side step attack).He's basically a moving turtle.Making his heavys unparryable?Yet they are fast enough if charged,plus his spam of lights he's one of the most annoyng champs to fight against.Warlord is way better atm,but his headbutt will be nerfed soon as the warden's shoulder charge into gb.
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  3. #3
    Sorry bud, it's just a fact that conq is bad.
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  4. #4
    Hey, I play conqueror exclusively and religiously and I must say; I think you're wrong.

    The strongest point of the conqueror is that he always parries with a shield block, meaning your opponent will not do block damage on you, which is damn bloody great against attack builds.
    Also, I'm running around with minimal defense and am still able to take a few hits to the face, leaving me with options like more attack and more stamina, so I have lots more breathing room.
    Not having to focus on a stat is pretty big and not only that, if you're surrounded, you can stall for a lot of time with the all around block.

    Mind you, I'm not an awesome player, and I generally suck big time, but when I lose it's because I got outplayed, outsmarted or otherwise outed in a way and what do I do?
    I try to learn from my mistakes and find out why I lost, so I can do better next time.

    Now, being a hypocrite, sure I'd like to see some buffs, but an unblockable heavy attack? Nah, even I think that'd be completely broken.
    What would be even more broken I think, is the instant attack after a parry. Free hits is never a good thing, having a 100% chance to hit means statistically, you're gonna want to just wait for an attack to happen so you can punish them with a counter attack.
    There's always the option of just nominating a different direction when you attack after the guard break But I get your frustration, I'm often experiencing the same issue, but I think it's more my fault then the game's.

    Conquerors are not specifically amazing, or even good, but I think they're not bad either, they just take some "finesse" to play well. (Oh the irony)
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  5. #5
    See, I can tell you're not particularly experienced in the game, because the majority of what you just said contradicts in-game facts.

    The attack on parry with conq is already a thing
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  6. #6
    He's not terrible, but his toolset is certainly limited against highly skilled players.

    Honestly I think just making combo'd light attacks not stagger/break chain on block would help a ton. At least then we could start actually using our infinite combo chain - and put some offensive pressure on other classes. It's also kind of fitting for a 'momentum fighter' like the conq, one you get rev'd up and swinging only a well-timed parry can shut it down.
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  7. #7
    I main the Conqueror, and I don't really feel that he is terrible, but he's far from the best either. Once you start meeting better players, you really do get punished for not beeing able to feint, other than the heavy into block all, wich costs ****tons of stamina and rarely leaves you with the ability to punish an opponent for a failed parry attempt at your "feint".
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