Multiplayer needs a ranking system, 3v3? and character statistics?
I think their needs to be some form or another of a matchmaking system that doesn't just go off a players total reputation score. I playing with a new character while my friend who is playing with his level 3 reputation score were placed against 2 reputation players at 4 and 5 in a 2v2. Battles were even but I did notice that when playing in 4v4 game modes I found the issue to be very difficult to ignore especially when a raider who has a naturally very strong attack was using an axe head that increases his attack through the roof. He was a 6 with that character so with that being said, I am unable to more than 1 hit. Don't get me wrong, I think that system in place for stats and so fourth is okay but placing me against characters in modes where they are statically better than me in far more stats than me just does not make sense. Yes they take a penalty but if they have superior items that give them buffs in 2 categories and only sacrifice 1 that leaves me completely ****ed if I am not even a rank 1. I would also like to suggest a 3v3 mode of some sort. Not sure what it could be but it would be nice to have that option considering I can do 1s 2s and 4s but when I'm playing with 2 friends I am stuck playing Dominion or Deathmatch which both have insane issues when it comes to no balancing amongst the people selected for each game. I love this game, I love the moments I have had playing it. Whether it be rooting my friends on when watching them fight to survive the odds or when taking another guy on and we use our taunts as a sign of sportsmanship but some people are either just OP as hell and I can't do **** against them or the people within said game have a lack of respect for how the games meant to be played. I mean I get that strategies are made, Its part of the game. To properly mature the fan base will create ideas and so fourth, but when I am playing Dominion and get 4 guys chasing me and my team is just trying to avoid in order to get points, once I am killed they just chase another one down and so fourth until we are already breaking because a squad of 4 are choosing to play Deathmatch in Dominion. I just see an issue with this and I hope I am not the only one. If so then fine, I will avoid what I don't like, if so then cool glad the community and devs could come together. I would like to finally suggest the quick chat system is just awful. With it being so limiting I am left with a vague idea whether or not some is being sarcastic or truly being okay with the way the fight went. I mean if I am playing Deathmatch and am watching my team in a 1 v 3 scenario and he puts an amazing effort I can only say good fight when that's not the case, it was a good try. I don't know, it ma[y seem small and I will probably get **** for it but hey I'm not complaining about the berserker so ayyye. In all fairness though I don't even understand the characters to a true statistical sense which I think should be implemented into the characters screen somehow if they defer or not I can tell nor am I able to truly know what I need to worry about when fighting each individual character. Sure I have a vague idea but when playing berserker for example, why his so much more deadly, attack speed? movement speed? like I get the class types will be similar with a few standouts but show me the numbers and I would be a lot better equipped knowing who can do what, how they can do it and what I need to keep in mind during my fights.
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