🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    [Video] Conqueror Assessment and Guide Part 1 - For Honor

    I've created part one of a bit of a critique and guide for the Conqueror I hope it will serve you fellow flail-brothers well!





    Edit: Posted revised version
     3 people found this helpful
    Share this post

  2. #2
    1. Arms - max Revie speed instead of stamina regen ?
    2. Helmet - debuff resistance instead of revenge Mode duration?
    3. Debatable shield, throw Distance is very often useful in domination, its a hell to decide.
    4. Handle - id rather go for max revenge gain by defence.
    5. Flail head - id rather go for max attack and 80% stamina Reduction, but really cant decide..

    Why did you go for These?
    Share this post

  3. #3
    From a fellow flail-bro I just wanted to say very nice work. Especially agree with your closing statement- there are some things I would definitely like to see tweaked but love the class and will continue to main it!
    Share this post

  4. #4
    You underestimate the side dodge>light attack. It's actually very easy and reliable, you just have to be aware that if you use it from the max range it will knock them back too far, and don't ever try to swing a second light if you whiff the first. It's our primary aggression tool, allowing us to keep the pressure on and drain their stamina. Also remember that you guard in the direction you dodge, and if you block an attack with this you get a confirmed shield rush.
    Share this post

  5. #5
    Originally Posted by Skarik- Go to original post
    1. Arms - max Revie speed instead of stamina regen ?
    2. Helmet - debuff resistance instead of revenge Mode duration?
    3. Debatable shield, throw Distance is very often useful in domination, its a hell to decide.
    4. Handle - id rather go for max revenge gain by defence.
    5. Flail head - id rather go for max attack and 80% stamina Reduction, but really cant decide..

    Why did you go for These?

    Revive speed is disgusting maxed out, the stamina regen isn't suuuper important in 4v4 game modes. The regen speed allows you to get near instant revives so you can pull out some ridiculous ones. And the way I see it, you want as little revenge duration as possible, because the less long it is, the more often you can get that initial revenge pop and parry a full gank and capitalize on it. Revenge attack is KING on the shield. I stand by this firmly. Handle, yeah its kind of a tossup there. but I tend to generate revenge in like 2 hits anyways now. Again the stamina reduction doesnt matter too much if you careful. The build is most like a gank spanker anyways. Heres another video displaying it in action.

    Share this post

  6. #6

    A

    Originally Posted by Brother-Olrad Go to original post
    And the way I see it, you want as little revenge duration as possible, because the less long it is, the more often you can get that initial revenge pop and parry a full gank and capitalize on it.
    [/video]
    Hmm didnt thought that way
    Share this post

  7. #7
    Originally Posted by ZenBearV13 Go to original post
    You underestimate the side dodge>light attack. It's actually very easy and reliable, you just have to be aware that if you use it from the max range it will knock them back too far, and don't ever try to swing a second light if you whiff the first. It's our primary aggression tool, allowing us to keep the pressure on and drain their stamina. Also remember that you guard in the direction you dodge, and if you block an attack with this you get a confirmed shield rush.

    Just to piggy back off of this because I dont see alot of guides even mention that this is even a mechanic for us to use. I have made great use of the fact that the conqueror auto blocks in the direction he dodges. This allows you a winderful way to turn the tide of battle around in your favor. ( I go for it when they have used some of their stamin as 2 of these deflects into shield bash drains an orochis stamina completely.)

    https://www.youtube.com/watch?v=vw2K8xKnRZ8

    Here is just a clip of me messing around with is against a bot.
     1 people found this helpful
    Share this post

  8. #8
    updated the video. thanks for the feed back!
    Share this post

  9. #9
    somthing you didnt mention, that i find kind of important, is that the start of the charged heavy counts as a parry so you don't commit to a attack.
    Share this post

  10. #10
    Originally Posted by King-Squish Go to original post
    somthing you didnt mention, that i find kind of important, is that the start of the charged heavy counts as a parry so you don't commit to a attack.
    This is true, I realized I didn't cover that after posting, it will definitely be in the second video. The point still stands that the parry attempt is more punishable than others because by starting a heavy attack, if they feint and gb while your still charging, you cannot tech the gb.
    Share this post