View Poll Results: What would you like most in Oleg's new BOB sim
in comparison with the IL-2 AEP version?

Oleg alrea

Voters
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  • Improved damage modelling;

    14 20.29%
  • Improved flight modelling;

    18 26.09%
  • Improved AI and communication;

    14 20.29%
  • Improved graphics;

    8 11.59%
  • Lot of air/ground AI with acceptable FPS.

    15 21.74%
  1. #11
    Er,people who voted Improved flight modelling will people other people annoyed because if Oleg makes the game more advanced, people will start to whine.

    IMO, I like the flight modelling. Just damage modelling needs modified and graphics need upgraded. And content, ooh yes, content.

    Cheers!

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  2. #12
    I am looking forward to intercepting hundreds of German bombers heading to London during the Blitz. I would like to see the sky filled with aircraft.

    "You can teach monkey's to fly better than that"
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  3. #13
    Hmm. Basically a mix between the 'AI and communication' and 'lots of air/ground AI' choices (I voted on the latter). I'd like to see at least some basic scripting for in-game units and greater flexibility for mission designers. It would be extremely nice to have some basic form of ground control coordinating interceptions, for example, or to be able to force an attacking ground unit to withdraw after taking heavy losses.

    Scott
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  4. #14
    El Turo's Avatar Senior Member
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    Jan 2003
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    A ***REAL*** dynamic campaign would be much appreciated (think SWOTL, Mig Alley) wherein we have the ability to control the war's progress by allocation of air-resources and mission effectiveness.

    That would be the single most important improvement that could be made IMHO.

    Callsign "Turo" in IL2:FB & WWIIOL
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  5. #15
    I go with "Improved AI and communication;". But "ALL OF THE ABOVE" is my true choice.
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  6. #16
    Lucasfilm's *Their Finest Hour/SWOTL' style campaign. Was Rowan's that good, never played?
    And Michael Caine's voice saying 'Here we go, attacking now' as one default sounds there
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  7. #17
    WOLFMondo's Avatar Senior Member
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    Dec 2003
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    4,906
    A better dedicated server with built in stats, remote admin access....basically all the stuff FBD does but already built into the dedicated server software. Something like BFCC or BFRM/SM for BF:1942/BF:V

    A linux dedicated server would also be nice.

    Other than that, every major type of frontline RAF plane used during WW2


    Wolfgaming.net. Where the Gameplay is teamplay
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  8. #18
    This might sound a bit morbid but I'd like a pilot DM. Visually, with a lot more evidence of pilot kills and injuries (yes, I know that could produce rating difficulties) but also gameplay-wise with reduced capability to fly the aircraft (which we already have to a small extent) and bailout etc. I'd like some sort of log that would record exactly what sort of damage plane and pilot receive and appropriate recovery time for both in career mode.
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  9. #19
    More involvement with the AI squadron members. EAW made a good job of making one feel part of a Squadron; you knew the pilots names and records; watched them became aces and missed them if they bought it.
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  10. #20
    A few options are missing:

    - dynamic campaign
    - flyable bombers
    - high numbers of planes in the game (AI and hopefully online - at least more than 16 )
    - planable and modifyable missions
    - campaign with simulated squaddies, callsigns and stuff for interaction ("Ah, the AI-pilot that saved me just yesterday"), promotions and rewards for squad and improving teammates.

    besides that, I'd like to see a more sophisticated flight modell, especially for higher altitudes.

    greets
    Capt.LoneRanger

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