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  1. #1

    Lag switching and P2P hosting.

    https://www.youtube.com/watch?v=38sPNZ8QHO4

    This video pretty much covers it all. This game is HELLA fun but Jesus Christ, Ubisoft... You beta tested this, got 100% negative feedback for P2P, and stuck with it?! You're borderlining EA with your bad decisions...
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  2. #2
    Great video and just about sums up the feelings of the community right now. I don't normally watch linked videos, glad I did. Free bump.

    Watch it.
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  3. #3
    Just report every session for cheating. They will eventually get banned at the mass reports and Ubi checking their network history. TADA banned lagswitcher.
    I've played reasonably much and have not encountered a single lagswitcher. There is a good solution to it too... just leave the game. Who cares? There is no real ranking or anything similar that matters at all.

    Ubi can probably implement a way to automatically ban lagswitchers by logging network history. Really sporradic networks will be flagged, then banned when confirmed. I would skip manual confirmation for an automatic ban hammer with enough evidence.
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  4. #4
    "just leave the game" is never a solution to cheating. Nor does it answer the universally recognized issue of P2P...
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  5. #5
    I'va also two videos where you can see that the " everyone see the same things at the same time - BS Simulation" is a lie.
    I will upload them when I am at home.
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  6. #6
    I don't think there has been a single game made on the Anvil Engine that has had support for dedicated servers, and re-writing networking for a game engine is no task done in a couple of days. So while I personally would prefer dedicated servers as well, I sincerely doubt it will happen - at all.

    They'd need not only to re-write the entire networking framework of the engine itself, but also re-design a very large aspect of the game itself to support this - then on top of that, it would have to be extensively tested to get it stable. It'd be so much work, that time is probably better spent polishing the current system - and then just abandon the engine as a whole for future games as it simply is not up to snuff anymore.

    As for lag switching I'm not sure if it can actually be fixed in a very reliable manner, dedicated servers won't magically fix this - you can still lag switch on dedicated servers. Sometimes a player's network can spike for whatever reason, be it their end, their ISP or somewhere en-route to the destination. Should the player be punished for this, something they can't do anything about? It would be too fine a line to try and balance - too many innocent players would get punished for potential lag switching.

    I think all we can really do is just accept the fact that they made the decision to go with this kind of setup a few years back when development started, maybe back then it looked a bit more promising and was up to standards back then. Sadly this isn't the case today.

    All I really want though, is for Ubisoft to be transparent about this issue and tell us what they are doing to improve it. At least acknowledge that they know there are issues. But if it's something Ubisoft is really terrible at, it's being transparent and respectful to its customers.

    Oh well, at least Valkyrie looks cool
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  7. #7
    you're wrong. Rainbow 6 Siege uses dedicated servers. So yeah... there's that whole thing where you're flat out wrong and what not.
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  8. #8
    lol the end of that video made me laugh, at least a little. Its a tragedy that the dumbest farmer (Ubisoft) has the thickest potatoes (For Honor), it really is.
    Such a good game, with such a bunch of developers that lack capabilitys to learn from previous mistakes #learnresistant or in publics mouth idiots.

    But ye like R6S uses dedicated servers and while it has fixed alot of security issues and alot of cheating by itself, the game still runs like a potato wich is a result of ubisofts netcoders etc. beeing completly incompetent.

    Excuse my litte rage, but i simply can not understand, nor do i have any more patience for this company doing the same stuff again every single time. Id be all up for if Valve buys the damn Brand, so it doesnt die because of idiocy and i wouldve rather pay in addition to my gold edition another 40-60 bucks, just because some talented and more brainful devs will have the actually minimum requirement for their jobs to be capable of fixing this.

    Like what is this? If i join into a ragequitter lobby and see redping or yellow ping players the first thing i do Report for Cheating and the last thing i do ALT F4, because the experience is a desaster in these laglobbys.

    Years ago devs actually noticed, that having a serverhitregistration or a client/server mix + a good in general netcode + dedicated servers + a competitive game that is fun and great to watch is the key to success - now i look at Ubisoft titles... ehhhh wait what?
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  9. #9
    teksuo1's Avatar Senior Member
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    Mar 2016
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    ive seen a couple games where no one leaves but the "please wait synchronizing game data" kept happening anyways, curiously mostly when we were ganging up on them.
    initially thought the host was from far far away ... but this makes more sense.
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  10. #10
    It is awful. I am so raged. I loved the game, and now it is just a broken piece of software.
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